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After a prefatory Travel Advisory on their activities at FanExpo Canada and a Food Hut trawl through the gustatory delight’s of Robin’s neighborhood, Ken and Robin take a nostalgic look back over the haul of treasures secured in Toronto for Ken’s Bookshelf. Gangsters, pirates and ancient Americans flood into the Hite Memorial Library as we learn the secret graphic signifier that announces the presence of prime crazy.
In Ken and/or Robin Talk to Someone Else, Rob Heinsoo swings by the podcast to discuss the design process for 13th Age, as seen through the lens of traps and their evolving role in fantasy roleplaying.
Finally we enter the Gaming Hut to consider techniques for collaborative worldbuilding. That last segment idea comes courtesy of this episode’s lead sponsor, Genesis of Legend Publishing, and its Spark RPG.
By Kenneth Hite and Robin D Laws4.8
230230 ratings
After a prefatory Travel Advisory on their activities at FanExpo Canada and a Food Hut trawl through the gustatory delight’s of Robin’s neighborhood, Ken and Robin take a nostalgic look back over the haul of treasures secured in Toronto for Ken’s Bookshelf. Gangsters, pirates and ancient Americans flood into the Hite Memorial Library as we learn the secret graphic signifier that announces the presence of prime crazy.
In Ken and/or Robin Talk to Someone Else, Rob Heinsoo swings by the podcast to discuss the design process for 13th Age, as seen through the lens of traps and their evolving role in fantasy roleplaying.
Finally we enter the Gaming Hut to consider techniques for collaborative worldbuilding. That last segment idea comes courtesy of this episode’s lead sponsor, Genesis of Legend Publishing, and its Spark RPG.

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