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Video games can tell a wide variety of narratives and immerse us in deep experiences. Let's not ruin this with a lot of talk, all right? Matt and Geoff discuss the silent protagonist; and how they allow us to connect with a game's world without saying a word.
By Matt Storm and Geoff Moonen4.9
4646 ratings
Video games can tell a wide variety of narratives and immerse us in deep experiences. Let's not ruin this with a lot of talk, all right? Matt and Geoff discuss the silent protagonist; and how they allow us to connect with a game's world without saying a word.

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