Games At Work dot Biz

Episode 85 – SoundScapes - Games At Work dot Biz


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This week we welcome the “Jamie and Adam Savage of Audio” – Scott Looney and Steve Horowitz from the Game Audio Institute to the show. We discuss the importance of sound in game design, as well as have a ton of fun talking the technology of sound. Your co-hosts Sandy Kearney, Michael Martine, and Michael Rowe all chime in on how sound influences the experience of games and learning (We miss you Phaedra!). We also discuss some of the games we are playing. Sandy takes us into the CAVE at Villanova to discuss how sound impacts our emotional impact in a virtual space.

Show Links:

Steve Horowitz

Scott Looney and Metaphysical Media

Game Audio Institute

Learning to do sound design for games

Neuromantic Productions

Interactive Audio Special Interest Group

Sonic Scoop – Review of Scott and Steve’s new book

The Sound Architect – Review

HRTF

Dolby ATMOS

Emotiv

Made Fire

Bit Trip Runner

Fract

Farmville 2 – Country Escape

Star Wars Pinball

King of the Road

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Games At Work dot BizBy Michael Rowe, Michael Martine, Andy Piper

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