Retro Spectives

Episode 87: Ečstatica


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Before we had Resident Evil and Silent Hill, we had Ecstatica.  First released in 1994 for MS DOS, Ecstatica blew critics away at the time of its release with its stunning ellipsoid based character models and realistic environments.  You play as a simple traveller stopping in town to water their horse - which turns out to be the worst decision they could have made.  Within seconds of setting foot inside this village you are immediately beset by horrors and demons, witness scenes of sadism and torture, and must struggle to even stay alive.

But while at the time of release the graphics were stunning, the gameplay innovative, and the atmosphere chilling, can we truly say that’s the case today?  Do Ellipsoids really stand up to scratch close to 30 years later?  And can the primitive gameplay possibly hold a candle to all the innovations in resource and inventory management that define survival horror today?

On this episode, we discuss:

  • Ecstatica sees you attacked and chased by monsters within seconds of you starting the game.  Is this a good gameplay experience, or should there have been a more gradual ramp up of horror?
  • How deep are the combat and puzzle mechanics in Ecstatica?  Are they enjoyable, terrible, or functionally non-existent?
  • Do the graphics of Ecstatica hold up today?  Do the fixed camera angles detract or add to the immersion of the experience?

We answer these questions and many more on the 87th episode of the Retro Spectives Podcast!

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Ecstatica OST: Andrew Spencer

Does Ecstatica have any more hidden interactions that we missed?  Is the sequel any better, or is it more of the same?  Are there any other survival horror games that we should check out?  Come let us know what you think on our community discord server!

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