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Darnum's adventure throughout the realms continues and he discovers more about champions that vanquished Kalgrim in the past. Stay awhile and listen.
Darnum sets out on a journey of his own following the retrieval of the orb. Stay awhile and listen.
The party ventures further into Lorehold 1890 and confront the Abevalovian denizens that lurk within it. Will they retrieve the Orb of Mnmnembhatosh or will ruinous powers and their agents claim their lives? Stay awhile and listen.
To save Valik from a fate where death seems the more merciful outcome, the party travels to Lorehold 1890 where they encounter a bevy of horrors that defy their comprehension. Will they persevere or will ruinous powers stake claim to them? Stay awhile and listen.
Driven mad by The King in Crimson, Valik runs amuck throughout King's Port. Will his allies be able to calm him or have ruinous powers set forth machinations that will claim another adventurer? Stay awhile and listen.
After thwarting Kalgrim's assault on Great Oak Hollow, the party ventures back to King's Port where they encounter an enigmatic individual with a proposition that may not be one they can refuse. Will our adventurers finally find respite in their victory, or is it the preface to a more devastating fall designed by ruinous powers? Stay awhile and listen.
Eternal Champions presents, The Shadow Over Hopespoint Bay, a one shot set years prior to the main Eternal Champions campaign. Join us as players Cesar, Ernie, JB and Vash explore the ill-fated Hopespoint Bay and discover what doom befell the up and coming port city. Stay awhile and listen.
Eternal Champions presents, The Shadow Over Hopespoint Bay, a one shot set years prior to the main Eternal Champions campaign. Join us as players Cesar, Ernie, JB and Vash explore the ill-fated Hopespoint Bay and discover what doom befell the up and coming port city. Stay awhile and listen.
It has been three months since Kalgrim, Herald of Creation was freed by Oberon who ultimately perished upon utterance of a command. The fractured party returns to celebrate the nuptials of their first ally upon reaching the alien world of Loria, Hrimnir. Will ruinous powers implement agents to object to the happy union, or will our adventurers rally and protect an old friend? Stay awhile and listen.
The party continues their investigation of the Garden of Lyceum where they discover a secret that becomes more than they ever bargained for. Have ruinous powers finally thwarted our adventurers or will they overcome the seemingly insurmountable foe? Stay awhile and listen.
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