
Sign up to save your podcasts
Or


The party arrives at the Garden of Lyceum and encounter a peculiar group seeking to plunder what they can when they can with as little impediment as possible. Have agents of ruinous powers infiltrated the garden or is it not too late for our adventurers? Stay awhile and listen.
After failing to thwart Nurad, the party returns to King's Port to decide on the next part of their journey. Will ruinous powers impede on their progress again or will they be able to stop the Avatar of Kalgrim from awakening? Stay awhile and listen.
With the party separated and half of them incapacitated by an envoy of the Crimson Court; will these adventurers have time stop what machination's ruinous powers have set forth, or will they finally fall victim to them? Stay awhile and listen.
Mirthal embarks on a solo journey guided by an enigmatic being known only as The Shaper. Will he discover what is intended for him, which will help in future adventures across Loria, or is this new being just an agent for ruinous powers? Stay awhile and listen.
The party embarks on the next leg of the journey and continue their ascent of the World's Grave. As they make their way to the summit the group stumbles across two paths. Will they choose the correct path or will they fall prey to what ruinous powers have waiting for them in the dark recesses of the mountain? Stay awhile and listen.
Our adventurers ascend the World's Grave only to stumble across a mysterious shack and hot spring that isn't what it looks like on the surface. Once inside they encounter an aspect of creation known as Meshiæver who divulges in greatly desired information about the black ichor, which only serves to raise more questions. Will our adventurers find the respite they desire, or will ruinous powers manipulate their ravenous curiosities and make them their undoing? Stay awhile and listen.
The fellowship grows as an unlikely ally joins the party and secrets of Charnwick begin to unravel. Will they find shelter come nightfall or will ruinous powers lay claim to them before they can begin their ascent? Stay awhile and listen.
A battle ensues and the adventurers come face to face with yet another horror similar to the one encountered in Great Oak Hollow. Will they save the remaining patrons and citizens of Charnwick, or have ruinous powers finally placed an insurmountable challenge before them? Stay awhile and listen.
Ænar, Astraios and Mirthal arrive in the town of Charnwick located at the base of the World's Grave. There they encounter a new ally and enigmatic foe far too kind for their liking. Will the adventurers become the newest additions to the World's Grave or will they outwit ruinous powers and their machinations? Stay awhile and listen.
Astraios and Mirthal determine their next course of action and prepare for the trials they expect to face ahead. Will they survive the denizens of King's Port and depart, or will agents of ruinous powers impede their journey? Stay awhile and listen.
From the publisher's feed