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Many Premodern players wrote off Landstill years ago.
Then Andy V kept putting up results.
In this episode, Andy V joins Eternal Durdles to break down one of Premodern's most iconic control decks. We discuss how Landstill wins games, why Standstill remains one of the strongest card advantage engines in the format, key deckbuilding decisions, matchup theory, and the sideboard plans Andy has refined through years of tournament play.
We cover:
We also take a look at Andy's strategy game, Sigil, and discuss how its design intersects with competitive gaming and decision making.
If you love Premodern, control decks, and deep strategic discussion, this is an episode you won't want to miss.
Many Premodern players wrote off Landstill years ago.
Then Andy V kept putting up results.
In this episode, Andy V joins Eternal Durdles to break down one of Premodern's most iconic control decks. We discuss how Landstill wins games, why Standstill remains one of the strongest card advantage engines in the format, key deckbuilding decisions, matchup theory, and the sideboard plans Andy has refined through years of tournament play.
We cover:
We also take a look at Andy's strategy game, Sigil, and discuss how its design intersects with competitive gaming and decision making.
If you love Premodern, control decks, and deep strategic discussion, this is an episode you won't want to miss.
What are the MOST underrated sideboard cards in Premodern right now? In this episode, Zac and Phil break down 20 forgotten, overlooked, and criminally underplayed sideboard cards that deserve way more respect in the current metagame.We cover:• Why Gilded Drake is secretly busted• The return of prison cards like Peacekeeper and Ensnaring Bridge• Free enchantment hate with Reverent Silence• Why Misdirection should see more play• The power of weird hate cards like Spiritual Focus and Compost• Old-school all-stars like Winter Orb, Back to Basics, and Wasteland• Why some of these cards could completely swing popular matchups todayThis episode is full of deep-cut Premodern tech, old-school Magic stories, and the kind of spicy sideboard ideas that can steal matches at your next event.What are YOUR favorite underrated sideboard cards in Premodern right now? Let us know in the comments.
What are the MOST underrated sideboard cards in Premodern right now? In this episode, Zac and Phil break down 20 forgotten, overlooked, and criminally underplayed sideboard cards that deserve way more respect in the current metagame.We cover:• Why Gilded Drake is secretly busted• The return of prison cards like Peacekeeper and Ensnaring Bridge• Free enchantment hate with Reverent Silence• Why Misdirection should see more play• The power of weird hate cards like Spiritual Focus and Compost• Old-school all-stars like Winter Orb, Back to Basics, and Wasteland• Why some of these cards could completely swing popular matchups todayThis episode is full of deep-cut Premodern tech, old-school Magic stories, and the kind of spicy sideboard ideas that can steal matches at your next event.What are YOUR favorite underrated sideboard cards in Premodern right now? Let us know in the comments.
Is Legacy Miracles finally back?
After Top 4’ing a local event with a brand-new UW Miracles shell, Phil breaks down why the deck may actually be positioned well again in modern Legacy — and why cards like Erod fundamentally changed the archetype.
We cover:
• Why Erod solves Miracles’ biggest problems
• Flow State vs Predict in control shells
• Counterbalance in current Legacy
• Why Force of Will may be weaker than people think
• Mystic Sanctuary interactions
• Sideboard theory and matchup planning
• Snapcaster Mage vs Vendilion Clique packages
• How Miracles wins in today’s Legacy metagame
If you’re a Legacy control player, a longtime Miracles fan, or just trying to understand where UW Control fits in 2026 Legacy, this episode goes deep into the theory behind the archetype.
Is Legacy Miracles finally back?
After Top 4’ing a local event with a brand-new UW Miracles shell, Phil breaks down why the deck may actually be positioned well again in modern Legacy — and why cards like Erod fundamentally changed the archetype.
We cover:
• Why Erod solves Miracles’ biggest problems
• Flow State vs Predict in control shells
• Counterbalance in current Legacy
• Why Force of Will may be weaker than people think
• Mystic Sanctuary interactions
• Sideboard theory and matchup planning
• Snapcaster Mage vs Vendilion Clique packages
• How Miracles wins in today’s Legacy metagame
If you’re a Legacy control player, a longtime Miracles fan, or just trying to understand where UW Control fits in 2026 Legacy, this episode goes deep into the theory behind the archetype.
What happens when longtime Magic players look at Sorcery: Contested Realm sites through the lens of competitive MTG?
Chaos ensues.
In this bonus episode, we break down the Sorcery sites that would almost certainly be banned, restricted, or format-defining if they existed in Magic: The Gathering Arena or paper Magic.
We cover:
• Vaults of Zul as an “Ancestral Recall land”
• Roots of Yggdrasil and free Armageddons
• Forgotten Tomb as free Entomb
• Merlin’s Tower as Dark Ritual on a land
• Why Fields of Camlann is terrifying
• The hidden power of Sorcery’s Atlas system
• How positioning changes card balance entirely
If you’re a Magic player curious about Sorcery, this episode is a perfect look at how fundamentally different — and sometimes absurd — the game can be.
The Legacy B&R announcement finally hit Oops All Spells… but did Wizards actually solve the problem?
In this episode, we go deeper on the May 2026 ban announcement and discuss why the bigger issue may actually be Colorless Tron, The One Ring, and the growing dominance of fast mana strategies in Legacy.
We cover:
• Why banning Undercity Informer may not be enough
• The difference between old Goblin Charbelcher decks and modern Oops All Spells
• Why Magic Online incentives distort Legacy
• Whether players should blame the deck or Wizards
• Why Planar Nexus is terrifying
• The role of Kozilek's Command in Tron’s rise
• Why Karn, the Great Creator may deserve more scrutiny
• Whether Legacy’s fast mana problem is finally catching up to the format
We also talk about how Wizards communicated this B&R update — and why actually explaining their reasoning is a major step forward, even if we disagree with the conclusions.
The Legacy B&R announcement finally hit Oops All Spells… but did Wizards actually solve the problem?
In this episode, we go deeper on the May 2026 ban announcement and discuss why the bigger issue may actually be Colorless Tron, The One Ring, and the growing dominance of fast mana strategies in Legacy.
We cover:
• Why banning Undercity Informer may not be enough
• The difference between old Goblin Charbelcher decks and modern Oops All Spells
• Why Magic Online incentives distort Legacy
• Whether players should blame the deck or Wizards
• Why Planar Nexus is terrifying
• The role of Kozilek's Command in Tron’s rise
• Why Karn, the Great Creator may deserve more scrutiny
• Whether Legacy’s fast mana problem is finally catching up to the format
We also talk about how Wizards communicated this B&R update — and why actually explaining their reasoning is a major step forward, even if we disagree with the conclusions.
Wizards of the Coast finally made a Legacy ban announcement — and for once, they actually addressed the format directly. In this episode, we break down the May 2026 B&R update, the banning of Undercity Informer in Oops All Spells, and what it means for the future of Legacy.
We discuss:
• Why Oops All Spells needed to be hit
• The Magic Online “fast deck” incentive problem
• Why Legacy still has deeper issues
• The rise of Colorless Tron
• Whether Kozilek's Command or Planar Nexus could be next
• Updated Legacy threat assessment numbers
• Why cards like Tamiyo, Inquisitive Student and Orcish Bowmasters still matter
• Whether Wizards is finally taking Legacy seriously again
We also go over the latest metagame numbers and talk about why the format may finally be moving in a healthier direction — even if there’s still a lot of work left to do.
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