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Electronic Visualisation and the Arts 2012 (EVA) is co-sponsored by the Computer Arts Society and BCS, the Chartered Institute for IT, of which the CAS is a specialist group. Over almost two decades, ... more
FAQs about EVA London 2012:How many episodes does EVA London 2012 have?The podcast currently has 114 episodes available.
July 09, 2012LivecellLivecell combines elements of generative composition using cellular automata (CA) and stochastic processes with real-time score generation, under real-time control from user input. The CA graphical user interface enables interactive control through visual and auditory feedback whilst real-time score generation allows for the immediate realisation of the musical output by a string quartet. The tripartite structure of the system comprises the CA graphical user interface, the data musification engine and the score generator....more0minPlay
July 09, 2012Imponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based workJustine Flynn is an audio/visual artist who has been installing work, writing contemporary music and directing contemporary performance since 1997 and is currently researching Imponderable Sound: at UCLan....more0minPlay
July 09, 2012The Building Project“The Building Project describes how our landscape continuously undergoes transformation and how our presence in nature influences and impacts on it. The impact has to be orderly and balanced, or the order of nature will be affected”. We do not leave this premise to other people. We have attempted to demonstrate and understand how we are part of this change. It is a necessity for human beings to be part of the change, and we have to be aware that our presence will not affect the harmony of the nature....more0minPlay
July 09, 2012Boeing Man(1964):the origin of realistic algorithmic human figuresIt is more than forty years since the first wireframe images of the Boeing Man revealed a stylized human pilot in a simulated pilot's cabin. Since then, it has almost become standard to include scenes in Hollywood movies which incorporate virtual human actors. A trait particularly recognizable in the games industry world-wide is the eagerness to render athletic muscular young men, and young women with hour-glass body-shapes, to traverse dangerous cyberworlds as invincible heroic figures. Tremendous efforts in algorithmic modeling, animation and rendering are spent to produce a realistic and believable appearance of these algorithmic humans. The author traces the development of these realistic human figures worldwide from the very beginning in 1964, when Boeing Man, the first and one of the most significant and iconic images in history of computer graphics was produced....more0minPlay
FAQs about EVA London 2012:How many episodes does EVA London 2012 have?The podcast currently has 114 episodes available.