
Sign up to save your podcasts
Or


The Origin of EA Sports: Super Bowl Stunts, Pro Athletes & PR Hustle with David Dempsey
Ever wonder how EA Sports became a global phenomenon? Before "If it's in the game, it's in the game" became a household phrase, there was a massive grassroots PR hustle to legitimize video games in the sports world.
In this episode, Gary and Ric sit down with David Dempsey, the PR and marketing powerhouse who helped put Electronic Arts on the map. Dave shares incredible behind-the-scenes stories from the early days of EA in the late 80s and 90s—from bringing legends like Tony Gwynn and MC Hammer into the studio, to dealing with athletes upset about their in-game ratings, and pulling off a legendary Super Bowl pre-game broadcast stunt.
Whether you're a lifelong gamer, a sports fan, or a marketer looking to understand how a massive brand was built from the ground up, this conversation is packed with great history and career insights.
Key Moments:• 00:00 – Intro and catching up with "Always Branding" Dave Dempsey• 04:40 – Joining EA in 1987 and the birth of the EA Sports brand• 10:25 – Building the "Pros Who Play" mantra and dealing with angry athletes• 15:15 – The legendary 1993 Super Bowl pregame broadcast stunt• 20:55 – Touring Tony Gwynn, MC Hammer, and other stars through the EA offices• 36:20 – The intense, high-performance culture of early Electronic Arts• 48:00 – Timeless career advice for the next generation of game creators• 56:20 – How AI is changing the gaming and creative industries today
If you enjoyed this trip down gaming memory lane, please hit Subscribe and leave a comment below with your favorite classic EA Sports game!
The Origin of EA Sports: Super Bowl Stunts, Pro Athletes & PR Hustle with David Dempsey
Ever wonder how EA Sports became a global phenomenon? Before "If it's in the game, it's in the game" became a household phrase, there was a massive grassroots PR hustle to legitimize video games in the sports world.
In this episode, Gary and Ric sit down with David Dempsey, the PR and marketing powerhouse who helped put Electronic Arts on the map. Dave shares incredible behind-the-scenes stories from the early days of EA in the late 80s and 90s—from bringing legends like Tony Gwynn and MC Hammer into the studio, to dealing with athletes upset about their in-game ratings, and pulling off a legendary Super Bowl pre-game broadcast stunt.
Whether you're a lifelong gamer, a sports fan, or a marketer looking to understand how a massive brand was built from the ground up, this conversation is packed with great history and career insights.
Key Moments:• 00:00 – Intro and catching up with "Always Branding" Dave Dempsey• 04:40 – Joining EA in 1987 and the birth of the EA Sports brand• 10:25 – Building the "Pros Who Play" mantra and dealing with angry athletes• 15:15 – The legendary 1993 Super Bowl pregame broadcast stunt• 20:55 – Touring Tony Gwynn, MC Hammer, and other stars through the EA offices• 36:20 – The intense, high-performance culture of early Electronic Arts• 48:00 – Timeless career advice for the next generation of game creators• 56:20 – How AI is changing the gaming and creative industries today
If you enjoyed this trip down gaming memory lane, please hit Subscribe and leave a comment below with your favorite classic EA Sports game!
Building the EA Sports Brand, The First Madden Bowl & NBA 2K | EFWSOT with Erik Whiteford
How did EA Sports transform from a niche video game label into a global cultural phenomenon? Former EA and 2K marketing executive Erik Whiteford joins Ric and Gary on Everything's Fine and We're Shipping On Time to share the inside story.
In this episode, Erik takes us behind the scenes of his unconventional start in EA Customer Support and his rise to running major brand campaigns. We discuss the wild, zero-budget origins of the first-ever Madden Bowl, the strategic gut-bet that helped NBA 2K dethrone EA's basketball empire, and the hilarious development crunch behind the Madden '96 "missing football" controversy.Whether you're a gaming history buff or a marketing professional, Erik's insights on authentic brand building, startup pivots, and navigating the future of AI are incredibly valuable.
Episode Chapters:0:00 - Intro & some legendary EA shenanigans2:06 - How a hockey game led to a job with Bing Gordon8:23 - The transition from Customer Support to Marketing16:08 - "It's in the game": Building the EA Sports brand identity20:55 - The chaotic, star-studded origins of the Madden Bowl35:08 - Lessons learned from gaming startups Azarus and Core42:20 - The massive marketing bet that put NBA 2K on the map57:22 - The infamous Madden '96 "missing football" controversy1:04:11 - Career advice and the impact of AI on the gaming industry
Make sure to like, comment, and subscribe for more unfiltered conversations with the executives and creators who built the video game industry.
Building the EA Sports Brand, The First Madden Bowl & NBA 2K | EFWSOT with Erik Whiteford
How did EA Sports transform from a niche video game label into a global cultural phenomenon? Former EA and 2K marketing executive Erik Whiteford joins Ric and Gary on Everything's Fine and We're Shipping On Time to share the inside story.
In this episode, Erik takes us behind the scenes of his unconventional start in EA Customer Support and his rise to running major brand campaigns. We discuss the wild, zero-budget origins of the first-ever Madden Bowl, the strategic gut-bet that helped NBA 2K dethrone EA's basketball empire, and the hilarious development crunch behind the Madden '96 "missing football" controversy.
Whether you're a gaming history buff or a marketing professional, Erik's insights on authentic brand building, startup pivots, and navigating the future of AI are incredibly valuable.
Episode Chapters:0:00 - Intro & some legendary EA shenanigans2:06 - How a hockey game led to a job with Bing Gordon8:23 - The transition from Customer Support to Marketing16:08 - "It's in the game": Building the EA Sports brand identity20:55 - The chaotic, star-studded origins of the Madden Bowl35:08 - Lessons learned from gaming startups Azarus and Core42:20 - The massive marketing bet that put NBA 2K on the map57:22 - The infamous Madden '96 "missing football" controversy1:04:11 - Career advice and the impact of AI on the gaming industry
Make sure to like, comment, and subscribe for more unfiltered conversations with the executives and creators who built the video game industry.
Ever wonder how the Game Developers Conference started, or what it was like recording John Madden for the original EA Sports games? Legendary game designer and IGDA founder Ernest Adams joins us to share untold stories from the golden age of video game development.
In this extended episode of 'Everything's Fine and We're Shipping on Time', Ric and Gary sit down with Dr. Ernest Adams. From coding early PC games to pioneering interactive storytelling and fighting for the industry's First Amendment rights, Ernest has seen—and shaped—it all. We dive into the behind-the-scenes chaos of making Madden NFL, his work with Bullfrog Productions, and the outrageous physical games his students are building at Uppsala University in Sweden.
Whether you are an industry veteran or an aspiring developer, Ernest's insights on game mechanics, player agency, and design philosophy are absolute gold.
Key moments from the episode:00:00 - Welcome Ernest Adams: The top hat, GDC origins, and founding the IGDA05:58 - From Stanford philosophy to early PC programming14:28 - Joining Electronic Arts and the transition to game design19:55 - Behind the scenes: Recording John Madden, Pat Summerall, and the Turducken26:23 - Leaving EA for Bullfrog Productions in the UK36:00 - The accidental pivot to teaching game design globally42:15 - The "Interactive Movie" debate and prioritizing player agency52:05 - Building wild, physical arcade games at Uppsala University59:25 - Essential advice and free tools for new game developers1:06:26 - The Designer's Notebook and interactive storytelling specs
Resources mentioned in this episode:Download Ernest's requirement specifications template at: www.designersnotebook.comCheck out Raf Koster's A Theory of Fun for Game DesignMake sure to subscribe for more conversations with the legends who built the video game industry.
Ever wonder how the Game Developers Conference started, or what it was like recording John Madden for the original EA Sports games? Legendary game designer and IGDA founder Ernest Adams joins us to share untold stories from the golden age of video game development.
In this extended episode of Everything's Fine and We're Shipping on Time, Ric and Gary sit down with Dr. Ernest Adams. From coding early PC games to pioneering interactive storytelling and fighting for the industry's First Amendment rights, Ernest has seen—and shaped—it all. We dive into the behind-the-scenes chaos of making Madden NFL, his creative clashes at Bullfrog Productions, and the outrageous physical games his students are building at Uppsala University in Sweden.
Whether you are an industry veteran or an aspiring developer, Ernest's insights on game mechanics, player agency, and design philosophy are absolute gold.
Key moments from the episode:
00:00 - Welcome Ernest Adams: The top hat, GDC origins, and founding the IGDA
05:58 - From Stanford philosophy to early PC programming
14:28 - Joining Electronic Arts and the transition to game design
19:55 - Behind the scenes: Recording John Madden, Pat Summerall, and the Turducken
26:23 - Leaving EA for Bullfrog Productions in the UK
36:00 - The accidental pivot to teaching game design globally
42:15 - The "Interactive Movie" debate and prioritizing player agency
52:05 - Building wild, physical arcade games at Uppsala University
59:25 - Essential advice and free tools for new game developers
1:06:26 - The Designer's Notebook and interactive storytelling specs
Resources mentioned in this episode:
Download Ernest's requirement specifications template at: www.designersnotebook.com
Check out Raf Koster's A Theory of Fun for Game Design
Make sure to subscribe for more conversations with the legends who built the video game industry.
What was it like inside Electronic Arts when there were only 21 employees and game packaging was built like record albums?
In this episode, we sit down with industry legend Nancy Fong. After an incredible 43-year career shaping the visual identity, packaging, and culture of EA—to launching E3—Nancy shares hilarious behind-the-scenes stories you’ve never heard before.
Discover what it was really like working alongside Trip and Bing, surviving legendary executive freak-outs, shipping games on impossible deadlines, and how the video gaming industry has transformed over four decades.
Timestamps:0:00 – Welcoming EA video gaming legend Nancy Fong1:15 – Retiring after 43 years at Electronic Arts (and the "Don't F*** With Me" plaques)6:40 – How Nancy became EA’s 21st employee9:05 – Day one: Sitting on a garbage can to secure vendor credit14:00 – Managing creatives, film cameras, and impossible Christmas deadlines21:50 – Gary’s high-speed, illegal highway dash to save an EA release date27:15 – Helping launch E3 and setting industry decibel rules31:40 – Navigating five eras of EA CEOs (Trip, Larry, Riccitiello, and Andrew)42:20 – Timeless leadership advice: Know your product, know your customer, and listen before you speak59:40 – Favorite memories, Michael Jordan photo shoots, and the chaotic early days of Psychic Detective
🎧 Subscribe to Everything's Fine We're Shipping on Time for more behind-the-scenes gaming history!
What was it like inside Electronic Arts when there were only 21 employees and game packaging was built like record albums?
In this episode, we sit down with industry legend Nancy Fong. After an incredible 43-year career shaping the visual identity, packaging, and culture of EA—to launching E3—Nancy shares hilarious behind-the-scenes stories you’ve never heard before.
Discover what it was really like working alongside Trip and Bing, surviving legendary executive freak-outs, shipping games on impossible deadlines, and how the video gaming industry has transformed over four decades.
Timestamps:0:00 – Welcoming EA video gaming legend Nancy Fong1:15 – Retiring after 43 years at Electronic Arts (and the "Don't F*** With Me" plaques)6:40 – How Nancy became EA’s 21st employee9:05 – Day one: Sitting on a garbage can to secure vendor credit14:00 – Managing creatives, film cameras, and impossible Christmas deadlines21:50 – Gary’s high-speed, illegal highway dash to save an EA release date27:15 – Helping launch E3 and setting industry decibel rules31:40 – Navigating five eras of EA CEOs (Trip, Larry, Riccitiello, and Andrew)42:20 – Timeless leadership advice: Know your product, know your customer, and listen before you speak59:40 – Favorite memories, Michael Jordan photo shoots, and the chaotic early days of Psychic Detective🎧 Subscribe to Everything's Fine We're Shipping on Time for more behind-the-scenes gaming history!
In this episode of Everything 's Fine We're Shippig on Time, hosts Ric and Gary sit down with video game industry veteran and music licensing pioneer Randy Eckhardt. From the early chaotic days of QA and Red Book Audio in the 90s to scaling interactive entertainment, Randy shares the unfiltered stories behind bridging the nerd-gaming culture with mainstream music and sports.
In this conversation, we cover:
How answering support calls at Electronic Arts paved the way into production
The wild, untold story of how Kid Rock landed on Road Rash for free
The behind-the-scenes hustle of building the Guitar Hero phenomenon
Why curation and human-led storytelling still matter in an AI-driven market
Whether you're an industry veteran or a gaming exec looking back at how modern media ecosystems were built, this conversation is packed with invaluable insights.
🔗 Connect with Randy & Explore His Work:Website: eckhardtavisors.com
🔔 Subscribe and Like for more deep dives into the gaming industry's past, present, and future. Drop a comment below with your favorite memory from 90s gaming!
In this episode of Everything's Fine We're Shipping on Time, hosts Ric and Gary sit down with video game industry veteran and music licensing pioneer Randy Eckhardt. From the early chaotic days of QA and Red Book Audio in the 90s to scaling interactive entertainment, Randy shares the unfiltered stories behind bridging the nerd-gaming culture with mainstream music and sports.
In this conversation, we cover:
How answering support calls at Electronic Arts paved the way into production
The wild, untold story of how Kid Rock landed on Road Rash for free
The behind-the-scenes hustle of building the Guitar Hero phenomenon
Why curation and human-led storytelling still matter in an AI-driven market
Whether you're an industry veteran or a gaming exec looking back at how modern media ecosystems were built, this conversation is packed with invaluable insights.
🔗 Connect with Randy & Explore His Work:Website: eckhardtavisors.com
🔔 Subscribe and Like for more deep dives into the gaming industry's past, present, and future. Drop a comment below with your favorite memory from 90s gaming!
#VideoGames #GameDev #GamingHistory #MusicLicensing #GuitarHero #EFWSOT
From the publisher's feed