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From 16-Bit Classics to Aliens: Fireteam Elite 2 | Everything's Fine We're Shipping on Time
How does a career evolve from faxing bug reports for Sega Genesis games to leading the charge on modern cooperative shooters?
In this episode of Everything's Fine We're Shipping on Time, Ric and Gary sit down with industry veteran Lyle Hall. As the General Manager of Cold Iron Studios and the former GM of Heavy Iron Studios, Lyle has had his hands on everything from 90s classics like The Terminator and Gex, to massive Pixar tie-ins (The Incredibles, WALL-E), to the upcoming Aliens: Fireteam Elite 2.
We dive into the evolution of game development, the shift in how players discover and consume games today, and why the current AI disruption feels a lot like the industry’s historic leap into 3D.
What you’ll learn in this episode:
The realities of shipping 13 episodic games day-and-date with a TV show.
Why the leap to 3D was just as divisive as the current AI conversation.
How player behavior has fundamentally changed "discovery" and multiplayer experiences.
From 16-Bit Classics to Aliens: Fireteam Elite 2 | Everything's Fine We're Shipping on Time with Lyle Hall
How does a career evolve from faxing bug reports for Sega Genesis games to leading the charge on modern cooperative shooters?
In this episode of Everything's Fine We're Shipping on Time, Ric and Gary sit down with industry veteran Lyle Hall. As the General Manager of Cold Iron Studios and the former GM of Heavy Iron Studios, Lyle has had his hands on everything from 90s classics like The Terminator and Gex, to massive Pixar tie-ins (The Incredibles, WALL-E), to the upcoming Aliens: Fireteam Elite 2.
We dive into the evolution of game development, the shift in how players discover and consume games today, and why the current AI disruption feels a lot like the industry’s historic leap into 3D.
What you’ll learn in this episode:
The realities of shipping 13 episodic games day-and-date with a TV show.
Why the leap to 3D was just as divisive as the current AI conversation.
How player behavior has fundamentally changed "discovery" and multiplayer experiences.
The Legend Behind the Mantra: Glenn Chin on EA Sports, Nike & Gaming HistoryHave you ever wondered where our podcast name, "Everything is fine and we're shipping on time," actually comes from?In this episode, Ric and Gary sit down with the legend who started it all: Glenn Chin. As a powerhouse in sports branding with iconic runs at EA Sports and Nike, Glenn brings a wealth of insider knowledge, hilarious stories, and a look behind the curtain of the video game industry.Glenn's work ethic, curiosity and authenticity have kept him at the forefront of cultural trends and helped him build the tight-knit relationships between brands, consumers and professional athletes that endure to this day. Hit play to hear from a true industry veteran! And if you enjoy the episode, please like, share, and subscribe so we can keep bringing you insights from the best in the business.#VideoGames #GamingIndustry #EASports #Nike #SportsBranding #Leadership #Podcast #GameDev #EFWSOT
The Legend Behind the Mantra: Glenn Chin on EA Sports, Nike & Gaming HistoryHave you ever wondered where our podcast name, "Everything is fine and we're shipping on time," actually comes from?In this episode, Ric and Gary sit down with the legend who started it all: Glenn Chin. As a powerhouse in sports branding with iconic runs at EA Sports and Nike, Glenn brings a wealth of insider knowledge, hilarious stories, and a look behind the curtain of the video game industry.Glenn's work ethic, curiosity and authenticity have kept him at the forefront of cultural trends and helped him build the tight-knit relationships between brands, consumers and professional athletes that endure to this day. Hit play to hear from a true industry veteran! And if you enjoy the episode, please like, share, and subscribe so we can keep bringing you insights from the best in the business.#VideoGames #GamingIndustry #EASports #Nike #SportsBranding #Leadership #Podcast #GameDev #EFWSOT
The Secret Sauce of EA’s Culture: Marjorie Martin on the Early Days of Gaming | EFWSOTWelcome back to another exciting episode of Everything's Fine, We're Shipping on Time with Ric and Gary! Today, we are honored to sit down with Marjorie Martin.Joining Electronic Arts in October 1983 as one of its first 25 employees, Marjorie wore every hat imaginable—from purchasing hardware and QA testing on Commodore and Apple II systems, to eventually founding EA’s very first HR department.In this episode, Marjorie takes us behind the scenes of the early Silicon Valley gaming boom. We dive deep into how she helped engineer EA’s famous intentional culture through initiatives like the "Doers Profile" and Action Values. She also shares hilarious stories about pitching ideas to Trip Hawkins, the famously unhinged Friday meetings with Bing Gordon and Larry Probst, and why every major studio she joined—from Park Place and Sony to Take-Two and Bungie—saw massive success during her tenure.Whether you’re a retro gaming historian, a culture-building enthusiast, or just want to hear legendary stories from the trenches of game development, you won't want to miss this one!🔔 Be sure to LIKE, COMMENT, and SUBSCRIBE for more stories from the veterans of the video game industry!
The Secret Sauce of EA’s Culture: Marjorie Martin on the Early Days of Gaming | EFWSOTWelcome back to another exciting episode of Everything's Fine, We're Shipping on Time with Ric and Gary! Today, we are honored to sit down with Marjorie Martin.Joining Electronic Arts in October 1983 as one of its first 25 employees, Marjorie wore every hat imaginable—from purchasing hardware and QA testing on Commodore and Apple II systems, to eventually founding EA’s very first HR department.In this episode, Marjorie takes us behind the scenes of the early Silicon Valley gaming boom. We dive deep into how she helped engineer EA’s famous intentional culture through initiatives like the "Doers Profile" and Action Values. She also shares hilarious stories about pitching ideas to Trip Hawkins, the famously unhinged Friday meetings with Bing Gordon and Larry Probst, and why every major studio she joined—from Park Place and Sony to Take-Two and Bungie—saw massive success during her tenure.Whether you’re a retro gaming historian, a culture-building enthusiast, or just want to hear legendary stories from the trenches of game development, you won't want to miss this one!🔔 Be sure to LIKE, COMMENT, and SUBSCRIBE for more stories from the veterans of the video game industry!
John Madden Called Me a Nerd!Barry Dorf on the Early Days of EA Sports | EFWSOTWelcome to another exciting episode of Everything's Fine We're Shipping on Time with Ric and Gary! This week, we are joined by our good friend and gaming industry Biz Dev icon, Barry Dorf. Barry takes us on a hilarious and insightful journey through his career, starting from the trenches of Electronic Arts (EA) Customer Support to becoming a powerhouse in business development. Listen in as Barry shares legendary behind-the-scenes stories, including the time he wrote voiceover scripts for John Madden (and exactly how Madden reacted to his specific stat-tracking!). We also dive into the creation of the EA Sports Edge for early fantasy football, his entrepreneurial leap founding Game Strata, and his time leading negotiations for massive gaming companies. Whether you're a fan of classic 90s gaming history or looking for a masterclass on how to build a career in the games industry, Barry drops some incredible advice—including his famous "Plus One" philosophy for career advancement. 🔔 Don't forget to LIKE, COMMENT, and SUBSCRIBE for more amazing stories from the veterans of the video game industry!⏱️ Chapters / Timestamps:00:00 - Intro: Welcome Barry Dorf!4:04 - The legendary John Madden recording booth story09:04 - Creating EA Sports Edge & the early days of fantasy football18:22 - The "Plus One" Philosophy: How to get promoted in gaming20:04 - Transitioning into Business Development without a law degree23:06 - Mobile gaming economics, LTV, and knowing when to walk away from a deal30:18 - Barry's advice for breaking into the games industry today
John Madden Called Me a Nerd!Barry Dorf on the Early Days of EA Sports | EFWSOTWelcome to another exciting episode of Everything's Fine We're Shipping on Time with Ric and Gary! This week, we are joined by our good friend and gaming industry Biz Dev icon, Barry Dorf. Barry takes us on a hilarious and insightful journey through his career, starting from the trenches of Electronic Arts (EA) Customer Support to becoming a powerhouse in business development. Listen in as Barry shares legendary behind-the-scenes stories, including the time he wrote voiceover scripts for John Madden (and exactly how Madden reacted to his specific stat-tracking!). We also dive into the creation of the EA Sports Edge for early fantasy football, his entrepreneurial leap founding Game Strata, and his time leading negotiations for massive gaming companies. Whether you're a fan of classic 90s gaming history or looking for a masterclass on how to build a career in the games industry, Barry drops some incredible advice—including his famous "Plus One" philosophy for career advancement. 🔔 Don't forget to LIKE, COMMENT, and SUBSCRIBE for more amazing stories from the veterans of the video game industry!⏱️ Chapters / Timestamps:00:00 - Intro: Welcome Barry Dorf!4:04 - The legendary John Madden recording booth story09:04 - Creating EA Sports Edge & the early days of fantasy football18:22 - The "Plus One" Philosophy: How to get promoted in gaming20:04 - Transitioning into Business Development without a law degree23:06 - Mobile gaming economics, LTV, and knowing when to walk away from a deal30:18 - Barry's advice for breaking into the games industry today
The Art of Game Production: Empathy, Chaos, & Delivering on Deadline with Andrea Benavides | Everything's Fine We're Shipping on Time with Ric and GaryIn this episode, Ric and Gary sit down with the incredible Andrea Benavides—an expert games producer whose impressive career spans major studios like EA, Amazon Games, Google Stadia, and Skydance. If you are interested in game development, production, or team leadership, this episode is an absolute masterclass. Andrea breaks down what it really takes to be the "glue" that holds a massive game development team together. Viewers will get an inside look at the high-stakes reality of triple-A game production and learn why true production skills go far beyond just managing spreadsheets. In this episode, you will learn:How to Manage Impossible Deadlines: Andrea shares the wild story behind producing The Grand Tour game at Amazon, where her team had to build and deliver 14 weekly episodes day-and-date with the TV show—all on a brand-new engine. The Producer's Superpower: Discover why Andrea’s boss calls "empathy" her ultimate superpower. She explains how deeply understanding the "whys" of different disciplines—from engineering to art and UI—allows a great producer to translate tension into actionable momentum. Why AI Can't Replace Producers: While AI can solve complex math problems, Andrea and the hosts discuss why the empathy, forward-thinking, and pattern-recognition required to motivate a team of humans makes a great producer irreplaceable. Breaking Into the Industry: Hear Andrea's journey from taking a game design elective at Georgia Tech to landing an engineering internship at EA, and the invaluable career advice she received from industry legends like Scott Cronce and Rich Hilleman. Embracing Mistakes: A hilarious and relatable story about the time she accidentally deleted the Perforce repo during her second week at EA—and why making mistakes is a crucial part of the process. Whether you are a seasoned developer, an aspiring producer, or just a fan of how video games are made, Andrea’s insights into navigating dependencies, motivating teams, and communicating across disciplines will change the way you look at game development. Don't forget to Like, Comment, and Subscribe for more industry stories and insights from the trenches of game development!#GameDevelopment #GameProducer #EFWSOT #VideoGames #TechCareers #GameDesign #AmazonGames #EA
The Art of Game Production: Empathy, Chaos, & Delivering on Deadline with Andrea Benavides | Everything's Fine We're Shipping on Time with Ric and GaryIn this episode, Ric and Gary sit down with the incredible Andrea Benavides—an expert games producer whose impressive career spans major studios like EA, Amazon Games, Google Stadia, and Skydance. If you are interested in game development, production, or team leadership, this episode is an absolute masterclass. Andrea breaks down what it really takes to be the "glue" that holds a massive game development team together. Viewers will get an inside look at the high-stakes reality of triple-A game production and learn why true production skills go far beyond just managing spreadsheets. In this episode, you will learn:How to Manage Impossible Deadlines: Andrea shares the wild story behind producing The Grand Tour game at Amazon, where her team had to build and deliver 14 weekly episodes day-and-date with the TV show—all on a brand-new engine. The Producer's Superpower: Discover why Andrea’s boss calls "empathy" her ultimate superpower. She explains how deeply understanding the "whys" of different disciplines—from engineering to art and UI—allows a great producer to translate tension into actionable momentum. Why AI Can't Replace Producers: While AI can solve complex math problems, Andrea and the hosts discuss why the empathy, forward-thinking, and pattern-recognition required to motivate a team of humans makes a great producer irreplaceable. Breaking Into the Industry: Hear Andrea's journey from taking a game design elective at Georgia Tech to landing an engineering internship at EA, and the invaluable career advice she received from industry legends like Scott Cronce and Rich Hilleman. Embracing Mistakes: A hilarious and relatable story about the time she accidentally deleted the Perforce repo during her second week at EA—and why making mistakes is a crucial part of the process. Whether you are a seasoned developer, an aspiring producer, or just a fan of how video games are made, Andrea’s insights into navigating dependencies, motivating teams, and communicating across disciplines will change the way you look at game development. Don't forget to Like, Comment, and Subscribe for more industry stories and insights from the trenches of game development!#GameDevelopment #GameProducer #EFWSOT #VideoGames #TechCareers #GameDesign #AmazonGames #EA
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