
Sign up to save your podcasts
Or


Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Follow us: Twitter Instagram
Watch this episode on our Youtube channel.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Follow us: Twitter Instagram
Watch this episode on our Youtube channel.

2,112 Listeners

4,831 Listeners

5,662 Listeners

2,836 Listeners

3,994 Listeners

311 Listeners

2,111 Listeners

1,166 Listeners

1,136 Listeners

1,019 Listeners

382 Listeners

64 Listeners

855 Listeners

278 Listeners