
Sign up to save your podcasts
Or


Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Follow us: Twitter Instagram
Watch this episode on our Youtube channel.
By Academy of Interactive Arts & Sciences4.8
192192 ratings
Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Follow us: Twitter Instagram
Watch this episode on our Youtube channel.

2,110 Listeners

4,839 Listeners

5,667 Listeners

116 Listeners

2,850 Listeners

6,192 Listeners

3,989 Listeners

2,111 Listeners

1,162 Listeners

504 Listeners

1,144 Listeners

4,569 Listeners

1,017 Listeners

384 Listeners

860 Listeners