A full house of 4X game fans discuss their favorite game mechanics from the 4X genre and get into the details of why they were so great. This episode was brought to you in part by our wonderful patrons, in particular this week, Eerie Forest Studios, who, as our first Master-of-Orion tier patron, requested that we do this episode. Thank you all!
***ALL TIMES ARE APPROXIMATE DUE TO THE EDITING PROCESS***
02:16 Battle of Polytopia
03:15 At the Gates
09:22 Civilization VI
11:27 Stars in Shadow
12:04 Topic Start
12:43 Rob: Sword of the Stars and its Research Tree
16:49 Stellaris: How it Handles Research
18:21 Interstellar Space Genesis: Research
21:26 TortugaPower: Ship/Unit Design
23:15 Fantasy 4X Unit Design
25:00 Alpha Centauri/Galciv 3/Aurora 4X/Distant Worlds: Universe - Unit Designer
29:03 Alpha Centauri Terrain Mechanics
33:30 Ben: Master of Magic and Alpha Centauri - Timeless Aesthetics
39:32 Kirk: Star Ruler 2 - Diplomacy Card System
44:12 TortugaPower: Customizable Factions
45:49 Rob: Asymmetrical 4X games - Ascendancy & Endless Legend
48:00 Sword of the Stars Faction Asymmetry
52:00 Strategia - Endless Legend's Tactical Combat
54:35 Shadow Empire & Gladius - Warfare
59:05 Kirk: Star Ruler 2 - Economy
59:20 TortugaPower: Distant Worlds: Universe Private/Public Economy
1:02:00 Ben: Warhammer 40K: Gladius - No Diplomacy, but Great Combat
1:05:00 We must not give up on diplomacy in 4X games!
1:06:00 Alpha Centauri is a timeless work of art