In 1992 the team at Midway Games was just trying to bring John Tobias's vision to life in a little game called Mortal Kombat. Little did they know, Mortal Kombat would be the tipping point that would pit video game companies against the U.S congress and lead to a set of rules that would change video games forever.
Find out the history of it all on today's episode of Facts-Chology!
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Sources
https://www.polygon.com/2018/4/20/17263846/nintendo-night-trap-howard-lincoln-congress
https://en.wikipedia.org/wiki/Streisand_effect
https://www.usnews.com/opinion/civil-wars/articles/2017-05-04/dont-buy-the-grand-theft-fallacy-that-video-games-cause-violent-crime
https://thesplintering.com/2018/09/13/25-years-after-mortal-monday-the-home-versions-of-mortal-kombat-celebrate-silver-anniversary/
https://www.rochester.edu/newscenter/frustration-in-mastering-video-games-linked-to-aggression/
https://www.psychologytoday.com/us/blog/video-game-health/201907/blame-game-violent-video-games-do-not-cause-violence
https://www.polygon.com/22346875/mortal-kombat-violence-esrb-ratings-lieberman
https://web.archive.org/web/20181127144229/https://melmagazine.com/en-us/story/an-oral-history-of-mortal-kombat
https://www.washingtonpost.com/archive/lifestyle/1993/12/02/senator-calls-for-warnings-on-video-games/74450503-ed9a-4084-9910-b8e65ac6f0cb/
https://www.nytimes.com/2018/03/08/business/video-games-violence.html
https://www.bbc.com/news/technology-27620071
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