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Insomniac Games' Ted Price chats with Mediatonic's Joe Walsh and Joel Herber, two of the developers behind this summer's hit battle royale, Fall Guys. Joe is Fall Guys' Lead Game Designer and Joel Herber its Lead Client Engineer. Together they discuss Fall Guy's breakout success, where the idea came from, how to make failing fun, challenges that didn't make it in to the final game, and what it takes to make 60 player online chaos work.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Insomniac Games' Ted Price chats with Mediatonic's Joe Walsh and Joel Herber, two of the developers behind this summer's hit battle royale, Fall Guys. Joe is Fall Guys' Lead Game Designer and Joel Herber its Lead Client Engineer. Together they discuss Fall Guy's breakout success, where the idea came from, how to make failing fun, challenges that didn't make it in to the final game, and what it takes to make 60 player online chaos work.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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