Originally Broadcast 2011/08/12: Gaming has been changing a lot lately, and sometimes it's easy to forget just how much.
When did video games start using "lives"? More importantly, when and why did they stop? With this changing, what does it mean to die in a game?
Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why it started changing. Was it with games like Myst, or did adventure-style games always buck this trend? Has the fall of arcade gaming lead games to be easier, and therefore no longer need "lives"?
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