Fear the Boot

Fear the Boot

By Fear the BootLeisure
Download on the App Store

Fear the Boot episodes

  • Episode 621 – juice is worth the squeeze
    * (0:29) In defense of technology at the gaming table. Caleb’s setup with . * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storage and organization. The wonder of CTRL-F. * (25:21) Minimalization of the gaming experience. * (30:01) Dodging some issues by allowing only one person to have technology. The visual obstruction created by laptops and such. * (41:01) Getting digital audio to work for you. * (45:00) Balancing it all out. Advantages, disadvantages, familiarity, and the passage of time. Hosts: Caleb, Dan, Mary, Wayne
    49 min
  • Bonus Episode 101 - WGM 1: dead air
    I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot? Also, the Fear the Con 2024 Kickstarter is ! Hosts: Dan, Doug, Mary, Wayne
    36 min
  • Episode 620 – juice ain’t worth the squeeze
    * (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the right asset on-the-spot. * (20:52) The physical space taken up by technology. Playing “follow the leader” at a subconscious level. Hosts: Dan, Doug, Mary, Wayne
    34 min
  • Episode 619 - a closed setting
    * (0:29) Why talk about intelligence?  episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go play Persona 5). * (24:48) Create a wide variety of NPCs and give them their own lives. * (30:38) Keeping the party together, even if it doesn’t quite make sense. * (31:57) PC-specific NPCs, so you know the players are bought it. Hosts: Dan, Mary, Wayne
    39 min
  • Bonus Episode 100 – becoming the curmudgeon
    * (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing  on an airplane. * (32:57) The role of pragmatism. Why expand your horizons when no one lets you go there, anyway? * (38:43) There’s always going to be something wrong. * (41:09) A lesson learned from . Hosts: Dan, Doug, Wayne
    45 min
  • Episode 617 - the value of questionable
    * (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. . * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply for the act of creation. * (37:04) A few  in someone’s eyes. Hosts: Dan, Doug, Mary, Wayne
    39 min
  • Episode 616 - affiliated or not
    * (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External versus internal affiliations, and how they’re not mutually exclusive. * (32:06) Taking extreme positions just to highlight the topic. Hosts: Dan, Doug, Julia, Wayne
    35 min
  • Episode 615 - inspecting InSpectres
    * (0:28) An update on the . * (4:48) The  (at least temporarily back in print!) and our . * (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of . * (12:58) Plus an extra player. * (16:10) The, “yes and,” style of gaming. * (21:31) Assisting new players when they’re stuck. * (26:24) Seeing roleplaying games as a starting point, not a finished product. * (33:43) It’s not just a game; it’s on the mics. * (39:19) No takebacks! Hosts: Dan, Mary, Wayne
    43 min
  • Episode 614 - session X.5
    * (0:28) Things are getting set for ! An intro to RPGs game is . * (2:03) A shared Minecraft server. You can find more information . * (5:52) Realigning your game with a mid-campaign session zero. Special thanks to . * (8:46) Making the case to have one. * (12:59) Remembering the times we did this during the Skies of Glass campaign. * (16:38) Reusing or reviewing the exact same work you did in session zero. * (23:15) Being too specific or too general. Hosts: Dan, Mary, Wayne
    34 min

About Fear the Boot

From the publisher's feed

Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the…