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The party travels into the Fey Realm. This otherwordly place, connected to Earth via portals around the world is said to be the original home of the fey and is believed by some scholars to be the home of magic itself. A wonderous, but deadly realm that few mortals would dare enter and even fewer manage to return from. But our heroes have been told that they can find the Dagda's Cauldron there, a magical artefact from ancient Irish myth said to be able to feed an army and restore an exhausted warrior to full strength. Something which would be of great aid in their battle against Crom Cruach and his followers
The party recovers after an exhausting exploration of a fey mound where they found an enchanted ring said to be set with a sling shot stone owned by an ancient Irish God. Their friend Nyafua returns from their journey to Zimbabwean with some new allies to help them in their fight. The party also learns what is the exact nature of the enchantment on the ring and the other items they found in the elven fey mound and they talk to their druid friend Peadar in preparation for the next leg of their current travels, to the Fey Realm itself.
Having braved the fey site they were exploring the party retrieved an extremely valuable looking ruby ring. However upon closer examination they discovered it held no enchantments. They must now take a deeper look at their surroundings to try to uncover the location of the artefact they have travelled to find.
The party is in the middle of a battle against four magical guardians made of stone statues in the shape of elven warriors. The chamber they are fighting in is filled with various statues of humans and fey that appeared to be turned into stone. This is only the first obstacle they face as they explore this fey mound. Once the home of an elven hermit who was said to possess a stone set with a slingshot owned by the ancient Irish God Lugh Lambfada. While the party be successful in their quest and retrieve this magical artefact to help them in their battle against the followers of Crom Cruach?
The party travels to another fey site in Cavan in search of an enchanted ring that was owned by an ancient hermit elf and is said to be set with a stone that was a sling shot owned by the ancient Irish god Lugh Lamhfada. The past number of such excursions into fey sites have resulted in great treasures but been extremely deadly. Hopefully this time will be better.
The party had travelled north to the supposed tomb of an ancient druid said to have once owned a powerful wand. They have found the site of the druids grave but it was not a normal tomb. Rather it seemed far more like the various fey sites that they have visited in the past. Having ventured to the centre they found the skeletons of what they assumed were other adventurers who had attempted to retrieve the wand as well as the skeleton of the druid on a raised stone dais. However when they approached spectres arose from the skeletons in the chamber and a battle is about to ensue.
This podcast is an actual play of a one shot which has been made available as a free download on our itch.io page. A group of adventurers travels to a small village in the shadows of Mount Snowdon in Wales. A young boy has been abducted by the fairies and the family are offering a reward for however is brave enough to try to rescue him. But the fey will rarely give up something without a deal having to be made.
The game can be found at the following link https://fey-earth.itch.io/stolen-treasures
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