
Sign up to save your podcasts
Or


Frank comes to understand the consequences of the previous job. If It's Mysteries gains two new intense employees, and the fall semester kicks off at Sharn State.
The Inquisitives combat Cillian's aberrant experiments as they flee into the King's Forest.
Paxton infiltrates the cellar and makes an unexpected connection. The gang finds their raptor.
Paxton boosts a dangerous fashion statement. Halwin schmoozes his way into new information, and Frank chats up the most dangerous person in the room.
The gang finds that they are not the only ones paying the Vadalis manor a visit. Paxton does some wind sprints and a serendipitous connection is made at the mansion front gate.
The crew reap the rewards of Frank's victory, and then remember that they have a job to do. After a bit of investigation, and a number of Jurassic Park references, the Inquisitives discover the first solid lead in the case of the stolen raptor.
The crew arrive in Taernsby on the day of Brightblade, a holy festival celebrating the virtue of strength and steel. Frank signs up for a raucous bare-knuckle brawl, and while Halwin and Paxton are quick to bet on a sure thing... things take a turn when Frank finds himself up against a home town hero with a legendary uppercut.
The gang confronts an all new kind of danger...camping! Paxton learns a bit about Dragonmarks. Halwin piano wires another guy, and Frank makes a new friend who shares an identical nom de criminalité.
Road trip!
As the Inquisitives journey into the countryside to track down a missing raptor, they reminisce about recent events and their meeting with Councilor Ilyra Boromar. Paxton discovers the existence of magebred animals, and we address the fantasy bee situation.
From the publisher's feed