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It may not have been the most sophisticated of sound chips, but in the right hands, the AY was capable of producing some fantastic 8-bit game music. Join me as I explore some classic tunes – as well as some oddities – from games released on systems as diverse as the ZX Spectrum 128K, MSX2, and the Intellivision!
Listen:
https://ia601500.us.archive.org/7/items/fsvep60/fsvep60.mp3
Crystal Kingdom Dizzy (1992, Sinclair ZX Spectrum) ‘Title’ by David Whittaker
Thunder Castle (1986, Intellivision) ‘Title’ by David Warhol
Thunder Castle (1986, Intellivision) ‘Gameplay’ by David Warhol
OutRun (1987, Amstrad CPC) ‘Splash Wave’ by Jas C. Brooke
Psycho World (1988, MSX2) ‘Stage 4’ by Kenji Yamazaki and Yuko Yamazaki
Psycho World (1988, MSX2) ‘Demo 1’ by Kenji Yamazaki and Yuko Yamazaki
Gyruss (1983, Arcade) ‘Main BGM 1’ by Masahiro Inoue
Gyruss (1983, Arcade) ‘Main BGM 2’ by Masahiro Inoue
Gyruss (1983, Arcade) ‘Main BGM 3’ by Masahiro Inoue
Zynaps (1988, Atari ST) ‘Title’ by Dave Rogers
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Conventional racing games are fun, but deep down, we all have that urge, that appetite for destruction… why race cars when you can smash them up?! In 1995, Studio 33, Reflections, and Psygnosis came out with Destruction Derby, one of the most visceral and chaotic gaming experiences of console gaming’s fifth generation, kicking off a series that gave us some very fine soundtracks! Join me for this last episode of 2018 where I’ll be getting stuck into some bangers from Destruction Derby, Destruction Derby 2, Destruction Derby 64, Destruction Derby: Raw, and Destruction Derby: Arenas.
Listen:
https://ia601502.us.archive.org/35/items/fsvep59/fsvep59.mp3
Destruction Derby (1995, Sony Playstation) ‘Crash Boom Bang’ by Tim Swan and Elliot Sumner
Destruction Derby (1995, Sony Playstation) ‘Hardhitter’ by Tim Swan and Elliot Sumner
Destruction Derby (1995, Sony Playstation) ‘Ranking’ by Tim Swan and Elliot Sumner
Destruction Derby 2 (1996, Sony Playstation) ‘How Do You Know’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 2 (1996, Sony Playstation) ‘Little Pig’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 2 (1996, Sony Playstation) ‘Joyrider’ by Richard Beston, Dean Liddle and Andrew Lewis
Destruction Derby 64 (1999, Nintendo 64) ‘Terminal Impact’ by Eric Brosius
Destruction Derby 64 (1999, Nintendo 64) ‘Aztec Ruins’ by Eric Brosius
Destruction Derby: Raw (2000, Sony Playstation) ‘Want Some Fast’ by Gary McKill, Mike Clarke and Dan Selby
Destruction Derby: Arenas (2004, Sony Playstation 2) ‘Nitrous’ by Simon Withenshaw
Destruction Derby (1995, Sony Playstation) ‘Chaos Overlord’ by Tim Swan and Elliot Sumner
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
This is the first episode of Forever Sound Version since I returned from my trip to Japan, where I bought my very own Super Famicom. So… here’s an episode dedicated to Japan-only Super Famicom games! There will be RPGs! There will be mechs! Lock in and enjoy some rare tunes from games like Bastard!!: Ankoku no Hakaishin as well as some mini masterpieces by VGM legends such as Yoko Shimomura and Nobuo Uematsu.
Listen:
https://ia601405.us.archive.org/1/items/fsvep58/fsvep58.mp3
Shin Kidō Senki Gundam Wing: Endless Duel (1996, Super Famicom) ‘Airport’ by Hiroyuki Iwatsuki and Haruo Ohashi
Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Battle with Gara’ by Naked Trump
Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Vs. Mode ~ Select Character’ by Naked Trump
Live A Live (1994, Super Famicom) ‘Sound of Shinobi’ by Yoko Shimomura
Dark Law: Meaning of Death (1997, Super Famicom) ‘South Creek Ruins’ by Satoshi Nagano and Michihico Shichi
Seiken Densetsu 3 (1995, Super Famicom) ‘Innocent Sea’ by Hiroki Kikuta
Front Mission: Gun Hazard (1996, Super Famicom) ‘Successful Attack’ by Nobuo Uematsu
Ys V: Ushinawareta Suna no Miyako Kefin (1995, Super Famicom) ‘Freezing Shadow’ by Mieko Ishikawa, Naoki Kaneda, Satoshi Arai, Atsushi Shirakawa and Masaru Nakajima
Chō Jikū Yōsai Macross: Scrambled Valkyrie (1993, Super Famicom) ‘Moonlight’ by Noboru Yamane
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
If you’ve been listening to Forever Sound Version for a while, you’ll probably be aware of my love for the Commodore 64. This home computer was one of the most important platforms of the 8-bit era, but its games library isn’t limited to titles released in the 1980s! I’m joined by super special guest Ed Wilson – host of the excellent VGMbassy podcast – to discover some fantastic SID tunes from modern Commodore 64 games such as Planet Golf, Sam’s Journey, and Steel Ranger!
Listen:
https://ia601506.us.archive.org/13/items/fsvep57/fsvep57.mp3
Jars’ Revenge (2011, Commodore 64) ‘Subtune 1 (Title)’ by Sascha Zeidler (Linus)
Planet Golf (2017, Commodore 64) ‘Subtune 5 (Earth)’ by Aldo & Gaetano Chiummo
Steel Ranger (2018, Commodore 64) ‘Subtune 7 (Security Tower)’ by Lasse Öörni (Cadaver)
Sam’s Journey (2017, Commodore 64) ‘Subtune 7 (Ice Flowers)’ by Alexander Ney (Taxim)
Super Bread Box (2013, Commodore 64) ‘Subtune 4 (Rocket Silo)’ by Mikkel Hastrup (encore)
Soulless (2012, Commodore 64) ‘Subtune 3 (Introductory Cinematic)’ by Mikkel Hastrup (encore)
Berzerk Redux (2013, Commodore 64) ‘Loader’ by Péter Nagy-Miklós (NecroPolo)
Slipstream (2017, Commodore 64) ‘Subtune 2 (Menu)’ by Ronny Engmann (dalezy)
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
It revolutionised the world of PC gaming, and then launched a prolonged assault on the world of console gaming, thrilling players with its blood splattered action and exciting soundtracks… It’s the DOOM series! I am joined by Rob to enjoy some of DOOM’s most striking musical moments, from the rocking MIDI tunes of the 1993 DOS original to the ferocious cutting-edge tracks of the 2016 reboot.
Listen:
https://ia601407.us.archive.org/21/items/fsvep56/fsvep56.mp3
DOOM (1993, PC) ‘The Imp’s Song’ by Robert Prince
DOOM (1993, PC) ‘Untitled’ by Robert Prince
DOOM (1993, PC) ‘Deep into the Code’ by Robert Prince
DOOM (1996, SNES) ‘E1M1 – At Doom’s Gate’ by Robert Prince and Paul Webb
DOOM (1996, SNES) ‘E2M2 – The Demons From Adrian’s Pen’ by Robert Prince and Paul Webb
DOOM (1995, Sony Playstation) ‘Main Theme’ by Aubrey Hodges
DOOM (1995, Sony Playstation) ‘Club Doom’ by Aubrey Hodges
DOOM II (1994, PC) ‘Bye Bye American Pie’ by Robert Prince
DOOM 64 (1997, Nintendo 64) ‘Altar of Pain’ by Aubrey Hodges
DOOM³ (2004, PC) ‘Main Theme’ by Chris Vrenna and Clint Walsh
DOOM (2016, Sony Playstation 4) ‘Rip & Tear’ by Mick Gordon
DOOM (2016, Sony Playstation 4) ‘At Doom’s Gate’ by Mick Gordon
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Fire up your GERALD, because it’s time to get into a spin… with Spindizzy Worlds! Lock in and discover a wide variety of jams from the Amiga, PC-98, X68000, and SNES versions of this challenging game.
Listen:
https://ia601403.us.archive.org/20/items/fsvep55/fsvep55.mp3
Spindizzy Worlds (1990, Commodore Amiga) ‘Title Screen’ by Martin Walker
Spindizzy Worlds (1990, Commodore Amiga) ‘BGM02’ by Martin Walker
Spindizzy Worlds (1991, NEC PC-98) ‘Quadrant 2’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1991, NEC PC-98) ‘Grass Hopper’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘Pak Attack’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘NICE DAY’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, Sharp X68000) ‘Grass Maze’ by Toshiya Yamanaka and Tetsuya Nakano
Spindizzy Worlds (1992, SNES) ‘Level Music 4’ by Akiko Hashimoto and Yoshinori Hirahara
Spindizzy Worlds (1992, SNES) ‘Level Music 9’ by Akiko Hashimoto and Yoshinori Hirahara
Spindizzy Worlds (1992, Sharp X68000) ‘URANUS’ by Toshiya Yamanaka and Tetsuya Nakano
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
The Forever Sound Version VGM Battle Supreme Champion trophy is up for grabs once again, as John, Ross, and Joseph bring beer, vodka, and some great VGM picks to my living room for a big Saturday afternoon showdown! This time, the rounds are themed: round one is dedicated to chip/tracked music, round two is for redbook/streaming music, and round three is totally free. Let’s do this!
Listen:
https://ia601405.us.archive.org/25/items/fsvep54/fsvep54.mp3
Sanxion (1986, Commodore 64) ‘Title’ by Rob Hubbard
Revelations: The Demon Slayer (1992, Nintendo Game Boy) ‘BGM #10’ by Iwao Mitsunaga and Hiroyuki Yanada
Money Puzzle Exchanger (1997, SNK Neo Geo) ‘Theme of Exchanger’ by Kennosuke Suemura and Norihiko Togashi
Pokémon Blue/Red (1996, Nintendo Game Boy) ‘Bicycle Theme’ by Junichi Masuda
Actraiser (1991, SNES) ‘Filmoa’ by Yuzo Koshiro
G-Police (1997, Sony Playstation) ‘BGM 15’ by Stuart Duffield
Tengai Makyou 2: Manjimaru (1992, NEC PC Engine Super CD-ROM) ‘L Map’ by Joe Hisaishi
Awesomenauts (2012, Sony Playstation 3) ‘Wormhole Surfing’ by SonicPicnic
Furi (2016, PC) ‘6:24’ by Danger
Rhyme Star (1994, NEC PC-98) ‘World 2 -Cave-’ by Takeshi Abo
Nier Automata (2017, Sony Playstation 4) ‘Amusement Park’ by Keiichi Okabe and MONACA
Motorstorm Apocalypse (2011, Sony Playstation 3) ‘Slipstream’ by NOISIA
FTL: Faster Than Light (2012, PC) ‘Space Cruise’ by Ben Prunty
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Amigaaaaaaa…. CD32?! Yes, as the CD media format began to assert itself on the console market in the early nineties, Commodore was prepared to flex its muscles with a new toy: the powerful Amiga CD32. While this platform’s life was short, it spawned many very interesting redbook audio game soundtracks, so lock in and prepare to party like it’s 1993!
Listen:
https://ia601400.us.archive.org/0/items/fsvep53/fsvep53.mp3
Pinball Fantasies (1993, Commodore Amiga CD32) ‘Menu’ by Olof Gustafsson
Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 01’ by Nicklas Renqvist and Niko Nyman
Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 06’ by Nicklas Renqvist and Niko Nyman
Microcosm (1994, Commodore Amiga CD32) ‘Guardian Theme 3’ by Kevin Collier
Sleepwalker (1993, Commodore Amiga CD32) ‘Track 2’, composer unknown
Sleepwalker (1993, Commodore Amiga CD32) ‘Track 4’, composer unknown
The Classic Lotus Trilogy (1994, Commodore Amiga CD32) ‘BGM07’ by Neil Biggin
Jetstrike (1994, Commodore Amiga CD32) ‘Negative G’ by Adam Fothergill
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
No cake, no balloons, but eight excellent VGM tunes. It’s Forever Sound Version’s second birthday, so put on a pointy hat and come celebrate with me!
Listen:
https://ia601507.us.archive.org/3/items/fsvep52/fsvep52.mp3
Colin McRae Rally 2.0 (2000, Sony PlayStation) ‘In Game 7’ by Jonathan Colling
Rambo (1988, NES) ‘In-Game Theme’ by Toru Hasebe
The Legend of Zelda: A Link to the Past (1991, SNES) ‘Dark Golden Land’ by Koji Kondo
Burning Rangers (1998, Sega Saturn) ‘We Are Burning Rangers’ by Naofumi Hataya
Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Jungle Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara
Theme Hospital (1997, PC) ‘Atlantis’ by Russell Shaw
Cosmic Psycho (1991, Sharp X68000) ‘Neptune’ by BAKI
Metal Slug 5 (2003, SNK Neo Geo) ‘Windy Day’ by Toshikazu Tanaka
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
Amigaaaaaaaaah! Born in America, but raised in Europe, the Commodore Amiga is a very important platform in the world of game music, with its vast software library yielding a massive number of great sample-based tunes. This episode, while not pretending to be an exhaustive focus on the machine, features nine of my own personal favourite tracks from Amiga games that I hope you will like too!
Listen:
https://ia601401.us.archive.org/16/items/fsvep51/fsvep51.mp3
Chuck Rock (1991, Commodore Amiga) ‘Main Theme’ by Matthew Simmons
Leander (1991, Commodore Amiga) ‘World 2’ by Tim Wright
Shadow of the Beast II (1990, Commodore Amiga) ‘The Goblin Hideout’ by Tim Wright
Speedball (1988, Commodore Amiga) ‘Main Theme’ by David Whittaker
Switchblade (1989, Commodore Amiga) ‘In-game BGM’ by Ben Daglish
Alien Breed (1991, Commodore Amiga) ‘Menu’ by Allister Brimble
The Chaos Engine (1993, Commodore Amiga) ‘Intro’ by Richard Joseph
Blood Money (1989, Commodore Amiga) ‘In-game Music’ by Ray Norrish
Turrican II: The Final Fight (1991, Commodore Amiga) ‘Turrican II (Intro)’ by Chris Hülsbeck
Get in touch via email on [email protected]
Forever Sound Version is made with Jetpack Podcast. Full show notes and every episode at https://foreversoundversion.wordpress.com/
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