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Our players follow Nixie into the darkened labyrinth of the Gearforge sewers....
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Freddy's Tavern is proud to bring you this special pilot episode of our second podcast; Frostforge.
Far to the east, in the world of Caelum, there is a mountain covered with eternal winter. Beneath this wild winter, the Titan Forge grinds away. For time immeasurable, the Titan Forge has created the most powerful weapons known to the overworld. But power always comes with a cost, and time is beginning to run out. Two heroes have come seeking answers. What mysteries they uncover may well undo the world as they know it.
Welcome to Frostforge.
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Kellen the Bear finds the desires of his heart. Finwasfin starts a study group. And Korgoth and Renna start a wild midnight chase through the alleyways of the Lower District of Gearforge.
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Our heroes continue their search for the Hands of Gruumsh and the drider that took them. We are introduced to Liora Solis, an ambassador sitting on the Gearforge Council of 9. And Captain Darkblade and the players pore over the restored logbook for the Western Docks, looking for any clues as to what buisness the dark ship would have had...
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Captain Darkblade has another mission for our heroes and sends them to the western docks to look for clues. Renna uses her assests to make friends with the locals, Kellen practices his wildshape magic, and Reighlynn takes her Ring of Invisibility for a spin, while Korgoth and Eliakim work on their diplomacy,,,
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The party checks out their new home in Gearforge while figuring out how they want to proceed. Renna agrees to owe Barden Calisto a favor. And Captain Lyra Darkblade calls the party in to follow up on Korgoth's sighting of the dark ship ...
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Our team of heroes finds themselves blocked in their investigation by the gates of the Gearforge Conservatory. Determined to track down the missing Hands of Gruumsh, they pull out all the stops, calling in any favors they can find while gearing up for the probability of upcoming battles...
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Our heroes manage to counteract the paralysis their companions contracted on the outskirts of the Oakwood Chase. But something has followed them and the artifact they retrieved from Blesht Kanul back into Gearforge....
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The party wraps up their quest in the Oakwood Chase, answering some nagging questions and leaving others hanging in the wind. But something watches them from the darkness of trees, and Renna and Eli may bear the brunt of the consequences of splitting the party...
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Our heroes have narrowly escaped from the ancient Orcish temple of Blesht Kanul. Clearly the best thing to do with their new lease on life is to chase some gnolls into the forest and trip an ambush...
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From the publisher's feed
Welcome to Freddy's Tavern, a D&D 5e live play podcast. New episodes are released every week, so sign up so you don't miss any new content!
A small trading town stands on a rise of…
Do you enter?
Or do you continue on your way?
Behind this door is ale, a fire and a bed.
And if you choose to stay longer, perhaps a crossing of paths with the Fates as well.
I'm Freddy, and this is my tavern.
Choose wisely, for more often than not, Heros do not know their destiny until they are chosen.
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