Free Action Podcast

Free Action Podcast

By Connor O'Brien, Patrick Cotter, Joey RosickaComedy
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Free Action Podcast episodes

  • Free Action Episode 33: Encouraging Roleplay
    There come times for every GM where their player,s for one reason or another, aren’t interacting with the world with a roleplay-first mindset. In this week’s episode, the Free Action Crew discuss ways to coax players who may be reticent to roleplay out of their shells, or how to rejuvenate a table that’s running out […]
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  • Free Action Episode 32: Character Based Design
    On this episode of The Free Action Podcast we go over how to design a campaign or adventure with the characters first. It can help create character driven, deep stories which will be compelling for more than their interesting set pieces. Picture of dogs http://bit.ly/2BzOJxl http://bit.ly/2DKgjh0 http://bit.ly/2njbb8E http://bit.ly/2DIM75T As a quick disclaimer, we say some […]
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  • Free Action Episode 31: Generation
    In which the Free Action Crew discuss the ups and down and in and outs of how to generate stuff both in the moment and while writing. Get ready cause this episode gets real. *turns around chair and hat and tries to make eye contact even though you obviously don’t want to be here* If you have […]
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  • Free Action Episode 30: Traps, Puzzles, and Mysteries
    Come, sit by the fire and let the Free Action crew regale you of tales of mysteries and brain teasers, as this week we’re discussing the intricacies of non-combat encounters and mysteries. Find out what we feel are best practices for ensuring your game moves smoothly and doesn’t get bogged down in metagaming and macro […]
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  • Free Action Episode 29: Game Flow
    Join the Free Action crew this week as we discuss game flow and pacing! Learn the ideal ways to structure your game on the micro and macro level in order to ensure MAXIMAL ENJOYMENT. Will Joey explain his Ghost House goof? Will Connor stop saying “excellent”? Will Patrick make another axis? All this and more […]
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  • Free Action Episode 28: NPCs
    This episode of the Free Action Podcast is all about NPCs – how to go about designing them, playing them out, and considering various schools of thought to employ when making decisions about them! Have questions or adventure scenarios you would like us to discuss on the podcast? Submit them on our twitter @freeactioncast, on our […]
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  • Free Action Episode 27: Improv
    On this week’s episode of the Free Action podcast, join us on a whistle-stop tour of ways to incorporate improvisation into your game and how to make sure they’re effective. Also join us for discussions of: Trombones, splurging, and JoJo’s references. Have questions or adventure scenarios you would like us to discuss on the podcast? […]
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  • Free Action Episode 26: Exposition
    On this week’s THRILLING installment of the Free Action Podcast, we discuss how to discuss, and inform how to inform. Join us as we consider how to deliver information to players in a way that is compelling and engaging. Have questions or adventure scenarios you would like us to discuss on the podcast? Submit them […]
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  • Free Action Episode 25: Inspiration
    In this episode we discuss what kind of media inspires us and where you might get your inspiration. We also discuss in depth a question Joey had for us about how best to introduce NPCs. This is quite a marathon, often of tangents, so buckle in for some goofs and some discussion of South Park. […]
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  • Free Action Episode 24: Reactive Planning and Schools of Thought
    You can have all the planning in the world, but that won’t amount to SQUAT if you’re not prepared for change. Listen to our spicy hot tips on how to expect the unexpected. In other news, we discuss a model which describes differences between GMing styles – it can be interesting to consider where on […]
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About Free Action Podcast

From the publisher's feed

Every week the Free Action crew takes on a new topic of advice for Game Masters and Dungeon Masters of tabletop RPGs, from the extremely practical to the more amorphous, they'll take on anything.