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Video game development is a famously arduous process. That's largely thanks to competing factors like time, budgets, and technological limitations. Still, video games are a multi-billion dollar business. So developers throughout the history of digital entertainment have had to find ways to work around obstacles that might otherwise impede their progress. And man, have they ever come up with interesting workarounds. In this episode, Saint and Jim look at some of the surprising ways he creators of games have discovered to get over their stumbling blocks in order to create experiences you'll treasure — in hopes that you won't notice the palette-swaps, pop-in, and NPCs wearing whole-ass trains as a hat. Plus: bonus rambling about revisionist literature edits, more "Velma" grief, and why the "Dilbert" dude is such a waste of space.