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Montage vidéo de la mobilisation contre la loi Duplomb le samedi 26 avril 2026.
🎭️👹🐲🎉 Carnaval contre les pesticides et la loi Duplomb – dimanche 26 avril dernier à Tours, Indre-et-Loire 🎉🐲👹🎭️
1000 personnes se sont rassemblées à Tours ce dimanche pour dire non à la loi Duplomb et exiger la fin des pesticides
À l’appel de la Confédération paysanne, GABTO, Cancer Colère, XR Tours, centre social Plurielles, réseau des AMAP 37, Greenpeace, comité des Soulèvements de la Terre de Tours, Collectif Santé 37, association Naya, Solidaires 37 et les ami.es de la conf, ce rassemblement a mis en lumière la mobilisation populaire contre un système agrochimique meurtrier.
Sous un ciel printanier, 3 cortèges ont pris vie : 800 piétons, 120 vélos et une dizaine de bateaux ont convergé vers une île de Loire, où un goûter préparé par la cantine La Louche Finale les attendait.
Des prises de parole se sont alors succédées pour dénoncer la loi Duplomb et l'utilisation des pesticides comme un véritable colonialisme chimique, ici comme ailleurs.
Ces interventions ont réaffirmé des revendications fortes : l'interdiction des pesticides et des NGT, l'accès à des revenus justes pour les paysan-nes afin d'assurer la transition des pratiques agricoles, et la réparation des préjudices causés, qu'ils soient sur les sols, dans l'eau ou au-delà de nos frontières.
Ce carnaval n'était pas seulement une fête, mais aussi un acte de résistance populaire contre les projets de loi que l’Assemblée nationale et le Parlement européen s'apprêtent à examiner ces prochaines semaines, projets qui mettent en péril nos vies et nos écosystèmes plutôt que de les protéger.
Cette mobilisation locale s'inscrit dans une lutte plus large, en hexagone et au-delà des frontières, pour protéger la santé de tous et toutes, la biodiversité et nos territoires, face à un fléau de cancers croissant et la destruction systématique des écosystèmes, sacrifiés sur l'autel des profits des géants de l'agrochimie : BASF, Bayer-Monsanto, Syngenta, et d'autres.
Ces firmes sont implantées proches de chez nous, et nous ne les laisserons plus faire !
Ce carnaval était localement une première étape, colorée et pleine d’énergie collective, au sein d’un mouvement qui ne cesse de grandir et qui se renouvellera en actes pour mettre fin à leur commerce de mort, ici et partout ailleurs.
This is our third trailer and a proper preview for episode one, now that we have enough fully-rendered footage to make it. This trailer features Hiromi more, and includes a bit of the dialog.
We're beginning rendering, although we're still working on a few scenes, and we're now aiming for release early this fall -- will update with a release date once we have one.
Before assembling the Soyuz Flight sequence, SF-1 subsequence, I had to make sure the component libraries were up to date. This video details the fixes I made to the Teddy Bear String Rig to rescale it and make it work correctly with my set.
In this 3rd video in the Sequence Assembly series, I explain the way the teddy bear rig is supposed to work, before going into how I updated it to work in the sequence.
This is the introduction to setting up the SF-1 subsequence of the SF-SoyuzFlight sequence. It will contain the character action and shots inside the Soyuz spacecraft during the launch, and be intercut with other subsequences later.
We are developing a tutorial/demonstration course, illustrating our production design process for "Lunatics!" open movie project. This is the first video as part of that course, explaining the plan for linking the various sources files together to create the sequence (this sequence is the flight into space aboard a "Soyuz-SF" spacecraft at the end of episode one).
Keneisha Perry illustrates the problems with updating an animation shot file when a character's proxy has become "broken" -- meaning it has become unusable due to changes in the library file (typically, the rig or rig object name had to be changed for some other file to work correctly). In these cases, the animation has to be transferred from the broken proxy to a newly-created one from the library file.
This seems like something that could be (easily?) done with a Python plugin in Blender, but we don't have one to do it. This is a good example of the reason we could use programming help on the project -- there are a lot of little tasks like that this that would probably help with production (but we don't really want to stop production to work on them).
http://www.patreon.com/lunatics
Keneisha Perry shows the process of adding animations to a scene, using the Non-Linear Action (NLA) editor, from existing action libraries to a shot file (this is a shot from our pilot episode, "Prolog").
I'm starting to assemble the components into a new animatic. I've created the Audacity sound stems, Ardour audio mixes, and Kdenlive video edits for each sequence, and started replacing shots with updated GL renders showing newer character animation.
There is still more to do, obviously, but it's coming together!
This is the first "Worklog" video that is mostly production work, so I can post it. I've found making these worklog screencasts is a useful motivational and analysis tool.
This one shows what it's really like to start learning a new piece of software -- a lot of poking at things and having read manuals, search the web, etc.
I spend quite awhile trying to figure out how to "keyframe an effect", which is what it would be called in Kdenlive. But in Ardour, what I was looking for is how to control a "fader" (which is a type of "processor"), how to add a "plugin", and how to control it with "control points" on an "automation lane", which is edited using "automation mode 'touch'".
From the publisher's feed