GADE

GADE

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GADE episodes

  • A Virtual Studio for Anansi Spaceworks

    The time has come for us to adopt a better system for workflow and asset management, and to put it all together into a "virtual studio" system. We want to do that entirely with open-source software, and integrate it well with Blender, Synfig, and the other pipeline tools we use. In this video, I outline the problem and present a plan of the desired solution. Actually implementing it will be the subject of a follow-up video later on.

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  • Result of 3-Camera Technique Test

    Three-camera animation test. Footage was rendered in Blender from three camera views of the same animated motion. The footage was spaced-out to allow for process editing effects (dissolves). The final edit was completed in Kdenlive, by overlapping the footage from each shot.

    The Blender file contains 5 scenes:

    • Scene Action -- Contains the animated cubes. This is what the animator interacts with.
    • Cam-1 Shot / Cam-2 Shot / Came-3 Shot -- Contain animated cameras only. The director (or DP) interacts with this scene.
    • Sequence -- Contains a sequence editor session with the footage arranged for rendering and output (the resulting shot is longer than the original animation, because the shots are time-shifted so as not to overlap).
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    • Quick (1-Min) Demo of LipSync with Papagayo

      Papagayo is a tool we are using to automate the process of generating lipsync movements to match voice actors. This is a line from our "Lunatics!" pilot, "No Children in Space" as it plays in Papagayo with our own "Hiromi" avatar to demonstrate the sync.

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    • Dallas Blender 3D Symposium Presentation: "Introduction to the Lunatics! Project

      A 23-minute introduction to the Lunatics! Project, emphasizing the project team, size, history, and comparisons to other free-culture / open-source animation projects. Also examines the Non-Photorealistic (NPR) style ("toon-shading and ink") that is used in the production, and the aesthetic and pragmatic reasons for choosing it.

      [NOTE (2022): This was produced after-the-fact, using my presentation slides, since we didn't get a good recording of the event]

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    • En liberté conditionnelle 3/3 — Story #1

      Acte V - Histoires de virus

      Oh mais c’est la dernière émission d’Histoires de virus ! Tant de choses se sont passées en 3 mois !

      La jeune Charlotte est retournée au collège avec la sensation d’avoir fait un saut dans le temps.

      Robert, continue le télétravail tout en observant le monde s’agiter. Fait-il preuve d’un humour pince-sans-rire ou est-il complètement désabusé ?
      Alice, adolescente en zone verte, retrouve avec étonnement et enthousiasme un début de vie sociale.
      Et enfin, Éric, globe-trotter sédentarisé de force, doit désormais envisager la vie autrement.

      S O U T E N I R

      Pour que Méta de Choc vive, vous pouvez faire un don sur Tipeee :

      • Tipeee : http://bit.ly/3e5abBb
      • PayPal : https://bit.ly/3rnObFH (à partir de 10€ pour éviter la commission exorbitante de PayPal)
      • LiberaPay : https://bit.ly/2WH4Lpt
      • R E S S O U R C E S

        Retrouvez de nombreuses références sur le site Méta de Choc :
        https://metadechoc.fr/podcast/histoire-de-virus/en-liberte-conditionnelle/

        S U I V R E

        Facebook : https://bit.ly/2yWeVXl
        Twitter : https://bit.ly/2xpJ5BH
        Instagram : https://bit.ly/2KPLclt

        PeerTube : https://bit.ly/3f5qX1b

        YouTube : https://bit.ly/35jqGmF

        T I M E C O D E S

        00:58 : Charlotte, Rennes, D12

        03:17 : Robert, Côte d’Azur, D10

        09:00 : Alice, Rennes, D12

        10:39 : Éric, Portugal, D21

        #témoignages

        #déconfinement
        #liberté

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      • Lunatics! Project Trailer

        Updated fundraising trailer for "Lunatics!" Pilot Project (support us on Patreon: http://www.patreon.com/lunatics, more project info at http://lunatics.tv ). Also our 2015 submission to the Blender Conference Suzanne Awards competition in the "Shorts" category.

        The trailer summarizes the story from the pilot episode, "No Children in Space" in which the youngest space colonist, seven-year old Georgiana Lerner travels with her mother to join the newly-established first permanent colony on the Moon. The story of this episode is told from Georgiana's point-of-view, as a "hard-SF fairytale", reflecting her youth, but as through children's ears, we overhear the adult story required to get her there. We chose to start with a child's point of view, because we must start from the element of wonder before we engage with the complexity of reality.

        Trailer primarily for project fundraising for "Lunatics!" Open Movie Project by Anansi Spaceworks, featuring finished or nearly-finished animation.

        Our toolchain is entirely free software, with Blender being the most essential element (and used for all 3D work). Final compositing, editing, and titling was done in Kdenlive. Our 2D art tools include Inkscape, Gimp, Krita, and MyPaint. Some animated textures for displays were created with Synfig.

        Credits for this Trailer:

        Screenplay by Rosalyn Hunter and Terry Hancock.

        Produced and Directed by Terry Hancock.
        Character Design by Daniel Fu.

        VOICES (Appearing in Preview):

        Narrator - Melodee M. Spevack.
        Hiromi Lerner - Karrie Shirou.

        MODELS:

        Mechanical Models by Chris Kuhn.
        Principal Character Models and Base Meshes by Bela Szabo.
        Additional character models, wardrobe models, and character rigging by Keneisha Perry.
        Sculpture and Fixtures Models by Sathish Kumar.
        Set and Location Models, Greens Modeling, Landscapes and Earth/Moon models by Terry Hancock.
        Additional Models by Mat Behr, Michael Stransky, Brandon Farley, WTInteractive@BlendSwap, Goten22@BlendSwap, Yorik's Blender Greenhouse (Yorik van Havre).
        Original Soyuz Interior Set created by Cosmin Planchon, Guillaum Côté, Gorka Mendieta, Sathish Kumar, Vyacheslav Yastrebcev, and Timothée Giet.
        Backdrops by Timothée Giet (painted Earth limb) and Paul Bourke (real star backgroungs generated from catalog data).
        Spacesuits and Soyuz teddy bear by Andrew Pray.
        Materials, textures, and lighting by Terry Hancock.
        Data from Lunar Reconnaissance Orbiter and Kaguya's Laser Altimeter were used in creating our Lunar model.
        NASA data were used for the Earth and Moon models.

        MUSIC:

        "Once Upon a Time" by A.K. 1974, from the album "Orchestral Works", Jamendo #55503. CC By-SA 3.0.

        SOUND EFFECTS:

        Fabian Klenk (@ Sound Transit), www . ljudo . com, Wikimedia Commons.

        All Project Source Assets (including 3D models, textures, sound effects, and music) are or will be released under the Creative Commons Attribution-ShareAlike license. See http://wp.lunatics.tv/?page_id=12 for production resources.

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      • Rob Lerner Portrait for Titles - Animation Tests

        This is a test of some concepts for animating Rob Lerner for our title sequence. I'm not 100% happy with any of these, but there's some interesting effects.

        The "wiggle" effect is created by using two separate animated Freestyle settings and switching between them in the Blender compositor by using a Time input node and a Modulo math filter node.

        The effects are standard Freestyle geometry modifiers: Backbone Stretcher, Sinus Displacement, and Spatial Noise, and then toning down the amplitude of the effects.

        Finally, there's another alternative, which is to go back to the concept art portrait, but use Synfig to animate the shot.

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      • R&D: The need for "diff" and "patch" operators for Blender files

        Collaboration on programming projects has been dominated since the 1970s by "merge-based" version control, which allows multiple contributors to work on a project together without stepping on each others toes. This can be generalized to other "list ordered" data, but handling "graph structured" data like Blender files is not something we have free software tools for.

        So artists are still stuck with "lock based" collaboration methods, where only one person can work on a file at a time, even if the edits they are making are cleanly separated. Merging edits requires a person to meticulously check and manually merge changes, which is a lot of extra work that shouldn't be necessary.

        However, algorithms do exist (some of them rather recent) for doing this kind of work, and I think it's time we started turning those into a practical tool for collaboration on artistic works.

        This is just one small piece of an infrastructure research and development project for the "Lunatics!" open animated series project. I'm going to be posting more of these videos over the next few months. Eventually they will be cut together into a longer project proposal. I'm not quite sure where this going in terms of the big picture, so I don't really know which part will be first in the proposal.

        This is also my first "explainer" video using the Synfig 2D animation package. I will probably be making more use of this.

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      • 2-Level Editing in Kdenlive (for 22-2-22)

        It's been over 7 years since my last "2-Minute 2-Torial", so it seems only right to bring it back for "Twos Day" -- Tuesday, 22-2-22 (ISO - or 2/22/22 or 22/2/22, if you prefer your dates American or European, respectively).

        Transcript:

        Did you know that you can use a Kdenlive edit as a clip in another Kdenlive edit?

        This is very useful in animation workflow, because we often want to use stand-in versions of shots, and then replace them, later.

        In this shot, for example, I simply used a drawing and panned across it in Blender

        to create a quick "storyboard animatic".

        I also wasn't sure exactly how long it should be. I can adjust that with the speed

        setting in Kdenlive.

        Later, I went through several versions of the shot, as more and more elements were

        animated.

        These aren't just different shots. In Kdenlive, they are different kinds of shots:

        The storyboard animatic may use the "Change Speed" tool to adjust the timing, or

        the "Transform" effect to pan and zoom the image, working with just a few still
        images as the source.

        The Open GL animatic previews are usually AVI video files, rendered directly from

        Blender.

        And the final renders are usually a series of frames rendered to a lossless

        format like PNG images, for maximum fidelity. This is called a "PNG stream", and is
        the usual format for our final animation output.

        Each of these is stored differently, and you can't simply reload the clip in the

        Kdenlive project bin with the new versions!

        But you can update them easily in a separate Kdenlive file.

        Then you use that Kdenlive file AS the clip in the scene you are editing.

        With proxy-workflow (which I'll explain in another video), this is just as fast as

        rendering the shot and including that, but there will be no loss of quality when
        the project is rendered.

        It also makes it easy to use special effects, like limited framerates, as I used

        for this "timelapse" shot. Only the shot file needs to know that it was animated
        "on threes".

        The final edit file only sees video, through all of these steps, and it updates

        automatically from the linked Kdenlive project!

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      • Setting up Multicam in Blender

        A multiple-camera configuration allows animating a scene just once, and capturing the action with several cameras. Although Blender has a facility for switching cameras during rendering, it does not allow for any overlap for transitions (or to allow for creative changes in the editing phase).

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      About GADE

      From the publisher's feed

      GADE est le maillon vidéo et visuel de l'écosystème de l'ORGANISATION KA INTERNATIONALE (OKI). Conçue pour les créateurs et le public attachés à la souveraineté numérique, notre instance PeerTube…