Game Audio Hour

Game Audio Hour

By Team GAHLeisureVideo Games
Download on the App Store

Game Audio Hour episodes

  • Ep. 227 - How Many Plugin Standards Is Enough?

    The trio of Alex, Vince, and Mike go through some of the latest things to hit in the world of audio production and music: 32 bit floating point field recorders, the CLever Audio Plugin API, The Mechanical Licensing Collective, and a bunch of other stuff which leads to the now standard longer-than-an-hour episode. Will they be able to rein it in for the next one?

    Notable mentions include:

    CLAP - https://github.com/free-audio/clap
    Zoom field recorders - https://zoomcorp.com/en/us/field-recorders/
    The MLC - https://www.themlc.com/
    Sound Exchange - https://www.soundexchange.com/
    Obi-Wan Kenobi - https://www.disneyplus.com/series/obi-wan-kenobi/
    Kaguya-Sama: Love Is War - https://www.crunchyroll.com/kaguya-sama-love-is-war
    Top Gun: Maverick - https://www.topgunmovie.com/

    Featuring: Alex May, Michael Shapiro, and Vincent Diamante

    Recorded June 23, 2022

    1 hr 11 min
  • Ep. 226 - It's Mac Tonight?!

    Vince and Alex are up to their usual shenanigans as they rock the mics for this episode. This time around, the duo starts from the 1997 Norwegian film Insomnia and Vince's short academic career in film school before getting to the business at hand of game audio. Notable mentions include: the Roland MC-50 Micro Composer and TR-808 Rhythm Composer, the new Apple Silicon powered MacBook Pro, the RME Babyface and Ladyface audio interfaces, CD Projekt Red's Cyberpunk 2077, Capcom's Lost Planet 2, and Fishlabs's Chorus.

    Featuring: Alex May and Vincent Diamante

    Recorded May 27, 2022

    1 hr 7 min
  • Ep. 225 - Elden Ring's Chariot Boss (of Fire!)

    Alex, Mike, and Vince are back to their usual podcast recording ways. This time, they talk a bit about foley instrument software before moving on to Elden Ring and the question of how to score such an immersive and expansive environment as well as commemorating the groundbreaking synth work of Vangelis. Notable mentions include: Eurovision, GameSynth (audio tool, Tsugi), Walker (footstep foley tool, UVI), Elden Ring (game, FromSoftware), John Zorn (composer), Blade Runner (film), Chariots of Fire (film), and Wool (book trilogy, Hugh Howey).

    Featuring: Alex May, Michael Shapiro, and Vincent Diamante

    Recorded May 20, 2022



    1 hr 7 min
  • Ep. 224 - (Reverb) Depth and Breadth

    The trio of Alex, Mike, and Vince is back for this episode. A journey down the rabbit-hole of reverbs gets sidetracked as they talk about how one writes for oneself as well as conveys oneself to a potential client... but you can't completely squash the gear talk. Notable mentions include: Sonsig Rev-A by (reverb plugin, Relab Development), HD Cart by (reverb plugin, Reverb Foundry), FlexVerb by (reverb plugin, SSL), Seventh Heaven by (reverb plugin, LiquidSonics), Elden Ring (game, FromSoftware), Encanto (movie, Disney), and Trek to Yomi (game, Devolver Digital).

    Featuring: Alex May, Michael Shapiro, and Vincent Diamante

    Recorded May 13, 2022

    1 hr 7 min
  • Ep. 223 - DAW, SSL, CRM?

    Alex and Mike have talk about audio things new and old, from technical (talking compressors and EQs) to relationships (with potential customers and even the potential changes coming to Twitter). Notable mentions this episode include: the SSL Essentials Bundle, Sonimus Sweetone, the KVR One-Synth-Challenge, A Sound Effect, Daylite, Elden Ring, and iamamiwhoami.

    Featuring: Alex May and Michael Shapiro

    Recorded April 29, 2022

    1 hr 7 min
  • Ep. 222 - The Duo Prescribes Listening Homework!

    Alex and Mike are at it with a bevy of current and diverse topics! Computer noise, music distro services, even that (that!) orchestra hit are fair game in this episode! Notable mentions include: TAILS (plugin by Unfiltered Audio), Crystalline (plugin by BABY Audio), Hey Hey Rise Up (single by Pink Floyd), Elden Ring (game by From Software), Project Hail Mary (novel by Andy Weir), Witness (album by VOLA), Chorus (game by Deep Silver).

    Featuring: Alex May and Michael Shapiro

    Recorded April 8, 2022

    1 hr 8 min
  • Ep. 221 - Apple Hardware, SSL Software, and more DX7 love

    Vince, Mike, and Alex go through recent moves involving companies such as Apple, Vienna, and SSL as well as commenting on some of their own personal preferences when it comes to input devices and the basics of tracking note data into DAWs or notation software. Other notable mentions include: GDC, Logitech, Bitwig, Go West (album by Go West), Hadestown, and Gran Turismo 7.

    Featuring: Alex May, Michael Shapiro, and Vincent Diamante

    Recorded March 18, 2022

    1 hr 18 min
  • Ep. 220 - Between Miku and Mario

    Alex and Vince engage in a smorgasbord of topics, from Vocaloid to Super Nintendo Land, sound for arcade games, and the culture surrounding arcade play.

    Notable mentions include: Hatsune Miku, Vocaloid, Yamaha, Nintendo, Defender, Tempest, 1942, Scritti Politti's Cupid & Psyche 85, and The Red Violin.

    Featuring: Alex May and Vincent Diamante

    Recorded March 11, 2022

    1 hr 6 min
  • Ep. 219 - Just Us Spacefolk Here

    Alex and Vince chat about their recent work on the soundtrack to the VR city-building game Spacefolk City... but not before Vince is nearly had by a scam of an audio plugin sales website.

    Notable mentions include: Pluginboutique.com, Solid State Survivor (Yellow Magic Orchestra), Transistor (Supergiant Games), Rhapsody (Nippon Ichi Software), The Expanse (TV series), Vitals (Mutemath), Unpacking, and Spacefolk City.

    Music heard in this episode: Galaxy Springs, Happy in the City, and Gamma Rays from Spacefolk City (Original Game Soundtrack) Vol. 1

    https://moonmodegames.bandcamp.com/album/spacefolk-city-original-game-soundtrack-vol-1

    1 hr 3 min
  • Ep. 218 - I Love LA, LA Story, Escape from LA...

    Alex and Vince chat for a bit about Steinberg's move away from VST2 support in Cubase, their own choices in DAWs and interfaces, and a few objective ways that one can go about finding the best choice for them before getting into the meat of the episode... Alex recreating the latest and greatest in 1980s sound generation: LA Synthesis! (Not Los Angeles...)

    Notable mentions include: Cubase, REAPER, Steinberg, RME, Linear Arithmetic Synthesis, Korg K1 and Nils Schneider's K1v plugin https://www.nilsschneider.de/wp/nils-k1v/

    Featuring: Alex May and Vincent Diamante

    Recorded February 4, 2022

    1 hr 10 min

About Game Audio Hour

From the publisher's feed

A podcast that features a varied cohort conversing regularly about game audio since 2014! Ideas, techniques, secrets, opinions, and all the miscellany you can fathom related to the world of sound…

More shows like Game Audio Hour

Security Now (Audio) by TWiT

Security Now (Audio)

2,010 Listeners

The Daily by The New York Times

The Daily

111,874 Listeners