Game Audio Hour

Game Audio Hour

By Team GAHLeisureVideo Games
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Game Audio Hour episodes

  • Ep. 217 - It's All About Timing!

    Mike and Vince chat about Vince's latest toy: a fancy new surround system. While it's quite capable, it raises some issues for both consumers and creators when it comes to audio latency. Also: Vince talks about writing a theme song for an anime! Notable mentions include: Sony HT-A9, RetroTINK-5X, The Orbital Children, Oarana, and The Book of Boba Fett.

    Oarana Music Video: https://www.youtube.com/watch?v=PZgW9ZmB150

    Featuring: Michael Gordon Shapiro and Vincent Diamante

    Recorded January 28, 2022

    1 hr 9 min
  • Ep. 216 - Starting 2022 with a Career Change (but not for us...)

    Mike, Alex, and Vince start off the year (and the podcast) by failing miserably at avoiding gear talk before giving some advice to a person interested in jumping into the game industry as well as mentioning some interesting places for free and cheap sounds before diving into: CONSPICUOUS CONSUMPTION. Notable mentions include: The Lindell 50 plugin, Adventure Construction Set, the Amiga, Freesound.org, Itch.io, Humble Bundle, Sonniss, The Witcher, and Angband.

    Featuring: Alex May, Michael Gordon Shapiro, and Vincent Diamante

    Recorded January 7, 2022

    1 hr 13 min
  • Ep. 215 - The GAHGAs (Game Audio Hour Gear Awards) Are Here!

    The crew of Alex, Mike, and Vince reflect on their gear choices and acquisitions over the last year! Notable mentions include u-he, Spitfire, UVI, Liquidsonics, AAS, Fuse Audio Labs, fabfilter, Oeksound, and Plugin-Alliance. Listen to find out the exact awards being given out!

    Featuring: Alex May, Michael Gordon Shapiro, and Vincent Diamante

    Recorded December 17, 2021

    1 hr 4 min
  • Ep. 214 - Interactive Audio Ideas from the Stage

    Alex and Mike chat about other venues to draw interactive audio inspiration from, diving into Mike's experience with musical theater. Notable mentions for this episode include: The Akai MPC, QLab, Ableton Live, Dune, The Wheel of Time, and Andrew Lloyd Webber.

    Featuring: Alex May, Michael Gordon Shapiro

    Recorded November 19, 2021

    1 hr 5 min
  • Ep. 213 - Note-taking, patch-managing, and sound-surrounding

    Alex, Mike, and Vince start off by running through the latest iteration of Mike's decided low-fi method for managing his library of instruments, followed by Vince's recent struggles with surround sound consumption making him feel surprisingly down on the format. Some of the items mentioned this episode include: Carlos Ghosn; the OmniOutliner, Bear, and Simplenote note-taking apps; The Great Ace Attorney Chronicles; ARC; Sony HT-A9; Dolby, DTS, and uncompressed surround sound; The Chronicles of Riddick; Mortal Engines; Dune; No Time To Die.

    Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante

    Recorded October 29, 2021

    1 hr 7 min
  • Ep. 212 - Digi-logue? Ana-tal? Fun with some new and old music tools!

    Vince and Mike chat about musical sound and workflow, especially with regard to some new and old tools acquisitions. Some of the things mentioned include: Rupert Neve Designs Master Buss Converter, Brainworx bx_console, Black Box Analog Design HG-2, East West Hollywood Orchestra Opus Edition, ReaControlMIDI, various Roland, E-mu, and Korg romplers, Roland Cloud Zenology, Civilization V: Brave New World, Punishing: Gray Raven, Girl Cafe Gun.

    1 hr 7 min
  • Ep. 211 - Bach To The Future

    Alex and Vince chat about older games and game consoles and their capabilities and use that topic to branch off to other aspects of music and sound design for games. Mentioned: Castlevania III, Turrican, Super Stardust, Mr. Gimmick, Blade Runner 2049, Dune, Bach, Megalith (T-Square), and a smattering of others of the blink-and-you'll-miss-it variety.

    Featuring: Alex May, Vincent Diamante

    Recorded September 24, 2021

    1 hr 13 min
  • Ep. 210 - Getting Out of the Box

    Vince decided to invest in a very expensive piece of analog gear to give his music a finishing touch, Mike and Alex consider the digital/analog hybrid model in terms of both workflow and quality, and the trio look at some fun things for conspicuous consumption.

    Mentioned: Rupert Neve (audio engineer), Master Buss Converter (product), bx_console (plugin), Dan Worrall (Youtube - https://www.youtube.com/channel/UCQnz5mUTDkGwKvIQ9uyqiXw ) , LOW (band), HEY WHAT (album - https://open.spotify.com/album/6S6jg2LuEwGdo9iYMSwCBS?si=BXmZ7zzfTZ-tg8rarttQGQ ), Horizon - Zero Dawn, Forspoken ( https://www.youtube.com/watch?v=AdZUrXCqUck )

    Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante

    Recorded September 10, 2021

    54 min
  • Ep. 209 - From One Synth to One Orchestra

    The trio of Vince, Mike, and Alex are back and talking about various musical ideas, starting by briefly touching on the anniversary of the Spitfire/Westworld competition, then moving on to the long-running KVR One Synth Challenge, and finally spinning out onto various subjects after Alex reveals that he's done something rather out of character: Purchasing a modern and robust orchestral sample library.

    Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante

    Recorded August 13, 2021

    1 hr 3 min
  • Ep. 208 - Musician, Know Thyself

    The GAH duo of Mike and Vince talk composition, starting with Vincent's anxieties about effectively working with assistants leading to talk of high-level workflow, composition techniques, and other related topics here and there before ending with: (SURPRISE!) more anxieties about the future of music composition work.

    Featuring: Michael Gordon Shapiro, Vincent Diamante

    Recorded: June 25, 2021

    1 hr 11 min

About Game Audio Hour

From the publisher's feed

A podcast that features a varied cohort conversing regularly about game audio since 2014! Ideas, techniques, secrets, opinions, and all the miscellany you can fathom related to the world of sound…

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