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The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab.
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss
Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.
And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.
The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.
The post [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf appeared first on Board Game Design Lab.
The post [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.
We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.
The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.
The post [BONUS] Randy Hoyt on what to Expect when Working with a Publisher appeared first on Board Game Design Lab.
The post [BONUS] Fabio Del Rio on How to Stand out from the Crowd appeared first on Board Game Design Lab.
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
The post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab.
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.
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