Game Design Basics Archives - Board Game Design Lab

Game Design Basics Archives - Board Game Design Lab

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Game Design Basics Archives - Board Game Design Lab episodes

  • 3D Printing and Game Design with Kirk Dennison

    Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.

    Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.

    And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.

    Notes from the show:

    – Free 3D models: https://www.thingiverse.com/
    – The affordable ($200) 3D printer I use, Monoprice Select Mini 3D v2: https://www.amazon.com/dp/B01FL49VZE/ref=twister_B07515FG7P?_encoding=UTF8&psc=1
    – If you buy the Select Mini, you should really upgrade to a glass bed. Details here: https://www.mpselectmini.com/glass_bed
    – If you buy the Select Mini, FB support group here: https://www.facebook.com/groups/710952782398723/
    – The really premium ($3.5k or $5k) 3D printer often recommended: https://formlabs.com/store/us/form-2/buy-printer/

    The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.

    49 min
  • Eric Lang’s Best Advice

    Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

    Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

    The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

    20 min
  • Hacking Creativity to Become the Best in the World with Gabe Barrett

    BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.

    He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.

    The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​​

    The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

    45 min
  • The Indie Game Alliance with Matt Holden

    Matt Holden discusses the Indie Game Alliance.

    Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.

    The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

    41 min
  • Bringing Old Designs Back to Life with Justin Jacobson

    Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.

    Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.

    The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.

    49 min
  • How to Make Your Game More Accessible with Brandon Rollins

    Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

    Brandon is an avid blogger and consistently writes great content to help game designers.

    Meeple Like Us accessibility reviews

    Color palettes for color blindness

    10 Quick Accessibility Wins for Game Developers

    And make sure to check out Brandon’s latest Kickstarter campaign HERE.

    The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

    42 min

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