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The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.
Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.
The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.
Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.
The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.
The post [BONUS] Curt Covert’s Best Advice after 15 Years in the Industry appeared first on Board Game Design Lab.
Sami Laakso, designer of Dale of Merchants, talks about designing expansions.
Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.
And be sure to check out Sami’s game and expansion on Kickstarter HERE.
The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.
Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.
And be sure to check out San Francisco vs Fog on Kickstarter HERE.
The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.
The post [BONUS] Corry Damey on Designing Micro Games appeared first on Board Game Design Lab.
Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.
The post How to Win a Design Competition with Corry Damey appeared first on Board Game Design Lab.
The post [BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference appeared first on Board Game Design Lab.
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