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Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.
Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.
The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired.
The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.
We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.
The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.
Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.
And here are all the links and whatnot that were discussed on the show:
The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.
We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.
The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.
Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.
Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.
The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.
Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.
And you can find Joe’s latest book about jobs in the gaming industry HERE.
The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.
Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.
We also dive into chasing dreams, overcoming obstacles, and gamification.
The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.
We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.
And you can find Trevor’s daily planner and more time optimization content on his website here.
The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.
In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.
The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.
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