Game Design Basics Archives - Board Game Design Lab

Game Design Basics Archives - Board Game Design Lab

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Game Design Basics Archives - Board Game Design Lab episodes

  • Designing Massive Games with Isaac Childres

    Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

    Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

    The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

    1 hr 12 min
  • Overcoming Failure with James Fazio

    James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

    We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

    The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

    1 hr 4 min
  • Designing Mass Market Games with Azhelle Wade

    Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.

    We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

    The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

    1 hr 1 min
  • How to Design Digital Board Games with Justin Chu

    Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.

    We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

    The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

    1 hr 4 min
  • How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

    Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

    We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

    Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

    The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

    1 hr 15 min
  • How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

    Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.

    We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more.

    The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on Board Game Design Lab.

    1 hr 2 min
  • What Makes a Great Solo Game with Jeremy Howard

    Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.

    Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more.

    [mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

    The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board Game Design Lab.

    1 hr 8 min
  • How to Live a Creative Life with Charlie McCarron

    Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

    We talk about scheduling, self-care, betting on yourself, inspiration, and more.

    And be sure to check out Charlie’s game on Kickstarter HERE.​​

    [mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

    The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

    1 hr 5 min
  • How to Design Games Online with Bevan Clatworthy
    Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

    Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

    And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

    The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

    59 min
  • Designing with Tabletop Simulator with Dustin Hendrickson

    Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

    Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

    The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

    51 min

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