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This week we're recapping the first 10 interviews of Game Dev Deconstructed. It seems not that long ago I had the idea for making a gamedev podcast where I could sit down with other game developers and talk about the industry. In the short time of doing this I've already meet some awesome people, and learned a lot about other's creative process and what drives them. So let's get started!
We'll be back soon with new episodes so stay tuned to our Twitter or Facebook for updates on that. Thank you for listening!
This week we're coming to you live from a panel discussion at Dallas Startup Week. The panel, titled Indie Game Studio Founders, features myself and Amir Rajan along with moderators Chirag Gupta and Courtney Garza.
In this episode, Amir and I discuss how we got started coding, our influences, plans for the future, and a lot more. I'm excited for you all to hear from Amir. He is the creator of the iOS version of A Dark Room which hit number 1 in the app store. The game was originally created by Michael Townsend, and Amir reached out to him during a work subaticle asking if he'd be interested in having A Dark Room enhananced and ported to iOS. Amir covers the details of their deal in the talk which you'll hear in a bit. I've learned a lot from him over many coffees these past 3 or 4 years, and I'm glad to be bringing some of that to you today.
Chris Bryant (@TruFun202) of TRU FUN Entertainment is the co-creator of the 80's pop culture, Game Boy-inspired, Mega Man-esque game, Rad Raygun, and the follow-up, Super Rad Raygun. In this episode we connect on a lot of topics including: moonlighting as a gamedev, experiences with publishers, balancing family and work, the evolving indie scene, and much, much more.
Tune in every week for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn.
_______________________ For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed ** Please rate & subscribe to the podcast **
Tony Chan (@gamedevloadout) is the host of Game Dev Loadout where he chats with game industry professionals to explore the experiences of people who make games. We had a great time talking about what he has learned from 80+ gamedev interviews, how to get started podcasting, lessons learned from Tim Ferriss, and balancing gamedev with a child.
Tune in every week for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn. _______________________ For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed ** Please rate & subscribe to the podcast **
Ali Mirza (@AliMirza2k) is an experienced Marketing Strategists and Growth Evangelist. While you were debating rather to post that picture of your lunch or not to Instagram, he has been experimenting on social media. He has been doing this for a long time, and in this episode we get down into the nitty gritty. To quote Navi, "Hey, Listen!" Some of the highlights from our talk include the ABC's of social media marketing, tools for posting and growth hacking, & how to get the most for your money on social media.
Tune in every week for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn. _______________________ For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed ** Please rate & subscribe to the podcast **
Alex Sian (@shoutscion) is a highly respected freelance pixel artist and currently working on Jack & Casie, an 'Inventory Action Game' that was successfully funded on Kickstarter. Our talk focuses on his perspectives on Jack & Casie's Kickstarter success, pixel art & absurdity in game design. I had a *bleeping* great time talking with Alex, and I hope you enjoy this journey into the mind of the *bleeping* hilarious, creative, and wickedly talented "Shout."
Tune in every week for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn. _______________________ For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed ** Please rate & subscribe to the podcast **
Britton Peele (@brittonpeele) is an editor, producer and geek critic for GuideLive and the Dallas Morning News. Our talk focuses on his perspectives as a member of the gaming press--covering topics like the do's and don'ts of contacting press, refining your pitch, & understanding what goes on in the mind of a game journalist. In this episode, Britton shares what he has learned as a freelance writer for sites like Gamespot, and by covering all things geek related for one of the nation's largest newspapers. Tune in every week for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn. _______________________ For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed ** Please rate & subscribe to the podcast **
From the publisher's feed