Game Dev Deconstructed

Game Dev Deconstructed

By Nick Culbertson | Moby PixelLeisureVideo Games
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Game Dev Deconstructed episodes

  • Jonathan Holmes: Talking Arduboy, Circuit Dude, Limiting Scope, Game Development, & Chickens
    Today's episode is a Indie Spotlight with the creator of Circuit Dude, Jonathan Holmes (@crait). We talk about a wide array of topics including Arduboy, the port of Circuit Dude to Steam, limiting scope, game development, and a few chicken puns for good measure.   Tune in every Tuesday for new episodes on game development related topics on marketing, the development process, & tactics for becoming a successful indie gamedev. We have much to learn.   _______________________   For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com   Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed   ** Please rate & subscribe to the podcast **
    45 min
  • Storm Hughes: Talking Twitter, Let's Plays, Rapid Prototyping, & RGB
    In this episode I'm speaking with Storm Hughes (@boxheadpixelart) about his soon to be released Steam game - Really Good Battle (RGB). Storm & I have spent hours talking about game development, and I'm excited to bring this conversation to you as the first official interview of the Podcast! We cover Twitter, Let's Plays, Rapid Prototyping, his game, and a whole lot more.   _______________________   For show notes and links mentioned in the podcast visit: http://www.gamedevdeconstructed.com   Follow GDD on you socials: https://www.facebook.com/gamedevdeconstructed/ https://twitter.com/GDDeconstructed   ** Please rate & subscribe to the podcast **
    42 min

About Game Dev Deconstructed

From the publisher's feed

This is Game Dev Deconstructed with Nick Culbertson — a behind the scenes look at how games are made and the people who make them. Tune in every Tuesday for new episodes on game development related…