
Sign up to save your podcasts
Or


Robin Hunicke chats with game developer Ben Wilson, about how he got started creating video games as a hobby; finding creative partners through game jams; communicating experiences through game design; how to move the needle regarding representation as a single person; learning to have uncomfortable conversations; and his talk "Dyspraxis in Game Design" at the Game Devs of Color Expo. Ben Wilson is a game developer who has created several video games including Button Frenzy, The Hypersonic Effect, Evader, Explode Mode, and TV Trouble with the team at SUPERCORE Games. He is currently a Creative Producer at Die Gute Fabrik. You may follow him at www.zerofifty.one or on Twitter @zerofiftyone_.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
By Academy of Interactive Arts & Sciences4.8
192192 ratings
Robin Hunicke chats with game developer Ben Wilson, about how he got started creating video games as a hobby; finding creative partners through game jams; communicating experiences through game design; how to move the needle regarding representation as a single person; learning to have uncomfortable conversations; and his talk "Dyspraxis in Game Design" at the Game Devs of Color Expo. Ben Wilson is a game developer who has created several video games including Button Frenzy, The Hypersonic Effect, Evader, Explode Mode, and TV Trouble with the team at SUPERCORE Games. He is currently a Creative Producer at Die Gute Fabrik. You may follow him at www.zerofifty.one or on Twitter @zerofiftyone_.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

2,111 Listeners

4,840 Listeners

5,667 Listeners

115 Listeners

2,850 Listeners

6,200 Listeners

3,988 Listeners

2,111 Listeners

1,162 Listeners

505 Listeners

1,144 Listeners

4,566 Listeners

1,017 Listeners

383 Listeners

861 Listeners