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Lex returns to his exploration of the Dungeon Master’s Guide. This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.
Wahl's mother, Eliira, angel of Elandra, visits him in a dream.
Lex returns to his exploration of the Dungeon Master’s Guide. This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as their characters progress through the game.
Lex returns to his exploration of the Dungeon Master’s Guide to discuss techniques for using wilderness travel in your adventures. He outlines two basic techniques—the travel-montage approach and the hour-by-hour approach—and he gives advice and strategies for both.
Any GM (or player!) can experience burnout. Lex investigates signs of possible burnout and explores various strategies of coping with GM burnout.
Even with the near-glacial release schedule for D&D fifth edition, the game is long enough in the tooth now that we have quite a few products to choose from. Which products are the most useful? Lex gives his opinions on which order to purchase the various supplements in today's episode of Game Master's Journey.
Lex gives an overview of the new D&D supplement, Mordenkainen's Tome of Foes.
Lex returns to his exploration of the Dungeon Master's Guide to discuss one of his favorite adventure environments--dungeons.
Lex investigates the rules and (not-so) common sense of darkness & light in D&D.
The PCs finally reach the magic tree and negotiate with Anna, the dryad, for a seedling to take back to Dianara’s Rest.
From the publisher's feed
Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The…