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This week our heroes leave the village of Dianara's Rest in search of a magic tree....
Wahl has a vivid dream, perhaps sent by the goddess Elandra herself.
Lex covers a variety of RPG and GMing topics. How do we deal with players who make rolls we haven’t called for, or expect to always “win” the game with little to no effort? How do we know what kind of magic items and treasure to hand out? Lex also discusses an upcoming supplement which will allow you to create relics in your game—magic items that grow with the PCs who wield them.
The heroes defend the people of Dianara's Rest from a vicious attack.
Lex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.
This episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.
Matthew Colville rejoins Lex on the show today to discuss his upcoming D&D 5th edition supplement, Strongholds & Followers. This long-awaited tome is just part of Matt’s Kickstarter campaign, Strongholds & Streaming. The campaign is also providing some awesome gemstone dragon miniatures as well as studio space so Matt can produce a high-quality actual play of his next campaign.
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.
From the publisher's feed
Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The…