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Monster Train is a card based roguelike which tasks the player with conquering monsters and diving deeper in hell. With addicting and smart progression that keeps the player engaged from run to run, Monster Train looks to take the card based crown from games like Slay the Spire. The question is, does this trail get derailed or stay on track?
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Another year is coming to a close that means it is time to pick the Game Pass or Pass Game of the Year for 2020. Our list is a bit different in that we don't play only games that release in 2020 or even games that were released on Game Pass in 2020. Any game we have made an episode on this year and suggested to our listeners is up for consideration for Game of the Year. The Following games will be debated for Game of the Year.
Call of the Sea
Tetris Effect
Katana Zero
Spiritfarer
Wasteland 3
Microsoft Flight Sim 2020
Battletoads
Halo 3
Carrion
Children of Morta
Lonely Mountain Downhill
Astroneer
Golf With Your Friends
Streets of Rage 4
The Surge 2
Doom Eternal
Ori and the Will of the Wisps
Gris
Overcooked 2
Book of Demons
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Death's Gambit is a take on the Souls genre that has become popular with many gamers. Featuring a punishing difficulty combined with combat that feel weighty and deliberate. But Death's Gambit takes its Souls like design a step further in that its not trying to be Dark Souls but instead feels like a Dark Souls De-Make. Taking such a beloved game and putting into a 2D format comes with its challenges and the question is if Death's Gambit successfully takes those mechanics and adapts them well.
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Call of the Sea is a first person adventure game that wants to tell a story while also challenging the player with fun and unique puzzles. Norah is searching for her husband who left on a task to find a cure for a mystery illness that it slowly taking her life. After tracking him down to a mysterious island she is discovering that her husband had a lot of secrets.
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Unruly Heroes at first glance looks a lot like the Ubi-Art era of games and that makes sense considering it has bee created by former members of the Rayman Team. But simply looking like those games is not enough. The challenge and platforming of Unruly Heroes is where the true test awaits players and their critique. Taking control of 4 different characters in a level gives each stage more options for puzzles and platforming but making that into a cohesive design is no easy task. Does Unruly Heroes conquer this quest?
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