
Sign up to save your podcasts
Or


Tash is away "bodybuilding" (powerlifting), leaving Matt and Luke to hold down the fort. We tackle the psychological barrier of throwaway prototyping, debate Story Points vs. Hours, and explore why asking "Why" is the ultimate project management cheat code.
The CastEpisode 012: Stick or Twist
When is it time to give up on an idea? In this episode, Matt and Luke explore the hard-learned discipline of failing fast. Luke shares behind-the-scenes stories of prototyping for the original Xbox Kinect, and we discuss why some of the most talented programmers are the ones who are happy to write code just to throw it away.
🤯 Hot Topic: Fail Fast, Fail Often. We break down the stigma of "failure" in development. Why do younger developers struggle to kill features they've spent weeks on? We explain why time spent does not equal product quality.
🎯 Production Masterclass: The Tim's Method. Luke introduces his Fibonacci-based sprint sequence, and we settle the age-old Agile debate: why you should never convert story points to hours (and what painting a wall has to do with it). Plus, we look at Simon Sinek's "Start with Why" and how to turn job interviews on their head by interviewing the employer.
💡 Key Takeaways:
🎙️ Sound Bites:
The conversation explores the concept of the Fibonacci sequence and its application in agile methodology, emphasizing the idea of failing fast, failing often, and expanding. It also delves into the process of naming a new idea, with the working title being 'The Timms Method'.
Takeaways
Tash returns from a wild weekend in Glasgow to debate the fine line between "passion" and "insidious crunch" with Luke. Plus, Matt serves up a curveball in True or Flase, and the team fails miserably at recording an intro together.
The CastEpisode 011: One and Done
The "Passion" Trap. Is staying late at your desk a sign of dedication, or is it just poor production planning? In this episode, Tash and Luke clash over the reality of overtime in 2026. Tash is on "Sober Powerlifter" energy and is taking absolutely no excuses for bad scheduling.
🤯 Hot Topic: The Death of Crunch? We discuss the legacy of the "EA Spouse" letter and why months of 80-hour weeks are finally being called out. From Cyberpunk 2077 to the 4-day work week, we debate how to protect team mental health while still shipping blockbusters.
🎲 True or Flase: Can you spot the fake game between a cozy-punk record store simulator (Wax Heads), an evolutionary crab roguelite (Everything is Crab), and a dry newspaper factory manager (Drayton Incorporated)?
💡 Key Takeaways:
🎙️ Sound Bites:
The conversation delves into the definitions of over time and crunch, highlighting the healthy balance of extra hours and the detrimental effects of enforced long working hours. It then explores the thin line between healthy team collaboration and unhealthy crunch culture, emphasizing the refusal to work overtime and the importance of maintaining a work-life balance.
Takeaways
Tash, Luke, and Matt are celebrating double digits!
In our tenth episode, we tackle the multi-generational reality of modern game studios, the critical danger of technical debt, and play a highly competitive round of Simulator-themed "True or False."
The CastEpisode 010: Gen X, Y, Z
Happy 10th Episode to the Prodders! The Trio is back to celebrate a milestone by looking at the changing face of the talent pipeline.
🤯 Hot Topic: Game Developers: The Next Generation. We discuss how the industry is morphing for newcomers. With Gen X eye-ing retirement, Millennials holding up the middle, and Gen Z entering with AI tools, we look at the growing "Mentorship Gap." Plus, we celebrate the incredible rise of diversity (42% of young devs identifying as LGBTQ+) and game-changing accessibility standards.
🎯 Production Masterclass: The Technical Debt Trap. What is tech debt really? "Shit we didn't want to do that we left until the shit hit the fan." Tash and Luke explain how hot-fixes build compound interest, why the "Iron Triangle" is a trap, and how to use hard data to force leadership to let you run "hardening sprints."
🎲 True or False: Matt serves up three of the weirdest simulator games on Steam. Can the team spot the fake between milking cows, running desert toll booths, and playing gatekeeper to Heaven?
💡 Key Takeaways:
🎙️ Sound Bites:
⏰ Chapters:
Luke starts talking coherently about generations in the games industry and then starts to ramble but heroically brings it back just in time for the clip to end.
Episode 009: Where's Our Wally?
Tash and Matt hold down the fort while Luke battles Ikea furniture and smart plugs. We explore the high-stakes world of relocation in the games industry and why "Time Under Tension" isn't just for powerlifters—it's a survival strategy for producers.
The Cast🤯 Hot Topic: Searching for a job is a full-time job, but are you doing it effectively? Matt and Tash discuss the "Urgent vs. Important" trap and why taking a "rest day" from LinkedIn might be the most productive thing you do all week. Tash draws parallels between her European Championship powerlifting prep and high-pressure game production. We talk about why rest is a discipline, why sleep is a productivity tool, and why we need to stop treating game development like open-heart surgery.
🎲 True or Flase: Matt pitches a "Cozy Serial Killer" game that Tash and Luke desperately want to be real. Can they spot the real game hidden in the nonsense?
💡 Key Takeaways:
⏰ Chapters:
Metacritic is marking its own homework.
We kick off with a deep dive into the influence of Metacritic. Is a single number enough to tank a company's stock? We look at the Pearl Abyss controversy and ask if we've lost the "art" in the pursuit of the "percentage."
🤯 Hot Topic: The Snapshot Problem. Why are we still using static review scores for live-service games? We discuss the "Redemption Arc" of games like No Man's Sky and why Metacritic might already be obsolete in the age of SteamDB.
🎯 Production Masterclass: Beef in Teams. "Can't we all just get along?" Luke and Tash tackle the friction between artists, coders, and producers. We break down how to handle conflicting communication styles and why a little bit of respectful disagreement is actually the secret sauce of a great game.
💡 Key Takeaways:
Metacritic is a Snapshot: It rarely reflects the "Redemption Arc" of modern games.
Conflict is Growth: Echo chambers lead to bad products; respectful debate leads to hits.
Know Your Style: Are you a "Direct" communicator or a "Poetic" one? Knowing the difference stops the "Quick Chat" panic.
Relax: We're just making games. No one's a surgeon here.
🎙️ Sound Bites:
" I'm not taking pronunciation tips from a Scottish person!"
"Provocatato: A sexy Mr. Potato Head in suspenders."
"Why are we using AI to write a CV to get past an AI filter?"
"Can't we all just get along? It became my catchphrase."
⏰ Chapters:
00:00 Banter: Abyss vs. AB-is
03:56 Metacritic: The Stock Market Killer
10:34 The Pearl Abyss 78 Score Drama
14:43 No Man's Sky & The Redemption Arc
18:10 Is Metacritic Obsolete?
21:03 I Dub Thee: Provocatato
22:22 Masterclass: Beef in Teams & Conflict
30:45 Direct vs. Poetic Communication
38:35 The "Quick Chat" Trauma
45:53 Outro: Make Games Fun Again
Tash, Luke, and Matt are back for Episode 007, and it’s a big one because we have a listener! We dive into the controversial world of relocation and RTO, plus a masterclass on how producers can help indies fight for eyes in a saturated market.
The CastEpisode 007: Andrew
We have a listener! Huge shoutout to Andrew Wilson-Slight for reaching out. We spent a good chunk of this episode answering his "Catch-22" question about moving from corporate QA to the games industry.
🤯 Hot Topic: The Relocation Lie. Is it fair for companies to slash salaries by 40% and then demand you move your entire family to a new city? We discuss the shift from the "Year of the Employee" to the era of "Golden Handcuffs."
🎯 Production Masterclass: Fighting for Discoverability. With thousands of games hitting Steam every month, how do you stand out? We talk about the producer's role in building hype, managing influencers, and why "Backwards Planning" is your best friend.
🤝 Breaking the Catch-22: We give Andrew some actionable advice on building a testing portfolio, using Game Jams to prove your metal, and why your "Why" is the most important part of your cover letter.
💡 Key Takeaways:
🎙️ Sound Bites:
⏰ Chapters:
Episode 006: Forgotten, Fallen Asleep, Dead?
Recruitment is Broken. While Luke spends the first 20 minutes emptying his loft to find a lost story, Tash and Matt dive into the grim reality of modern job hunting.
🤯 Hot Topic: The AI Recruitment Arms Race. We discuss the absurdity of candidates using AI to write CVs just to get past an AI-powered ATS. If the bots are talking to the bots, where does the human fit in? We explore the loss of humanity in hiring, the trend of "low-balling" senior salaries, and why "Producing yourself out of a job" is the ultimate (and bittersweet) compliment.
🤝 The Future of Hiring: Once Luke finally arrives (spoiler: he wasn't dead), we spitball new ways to hire. Open casting calls? Developer self-tapes? We debate whether introverts should be forced onto camera and if an AI interviewer is better than a silent ghosting from a human recruiter.
💡 Key Takeaways:
The Supply/Demand Trap: Studios are hoarding cash and low-balling talent because they know candidates are backed into a corner.
Keywords vs. Humanity: AI filters look for stats, not "driving force." If you aren't measuring your life in percentages, the bots might miss you.
Self-Tapes for Devs: We need a more "casting call" style approach to see the human behind the code.
Hybrid Etiquette: The "Cameras On" debate—is it a necessity for connection or a trigger for anxiety?
🎙️ Sound Bites:
"If we turn up late, does that make him on time?"
"I technically produced myself out of a job... it's a great compliment, but I'd also like the job back."
"Why are we using AI to create a CV to get past an AI filter? Why are we using AI at all?"
"Motivational Bullying: That's just what we call friendship here."
⏰ Chapters:
00:00 Intro: Luke is MIA
01:45 The Mystery of the Missing Luke (Title Reveal)
02:36 Redundancy Waves & The Salary Squeeze
04:15 The AI Recruiter Trap: Bots reading Bots
07:59 Producing yourself out of a job
14:10 Why LinkedIn isn't the answer
19:32 Luke Arrives: The Loft Saga
24:32 The "Start to Finish" AAA Myth
29:21 Fixing Recruitment: Open Casting Calls & Self-Tapes
34:37 The "Cameras On" Debate: Introverts vs. Rude Egos
38:35 Mobile Gaming & Harry Holmwood's "Mindset"
41:01 Outro: Ingesting the content
From the publisher's feed
Tash, Luke, and Matt are here to talk all things Games Production.
What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive…