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Aaron Trammell (2022) Decolonizing play, Critical Studies in Media Communication, 39:3, 239-246, DOI: 10.1080/15295036.2022.2080844
Agloro, Alexandrina. (2022). Another World is Possible: Building Games for Just Futures. Critical Studies in Media Communication, 39:2, 165-172
This perspicacious editor's intro to a special issue fills Cody and I with questions, hope, and visions of the future.
Chess, S. and Consalvo, M. (2022). The future of media studies is game studies. Critical Studies in Media Communication.
Alex read the book, Cody didn't. Listen in as he asks all the questions you have about the awesome book, Treacherous Play, by Marcus Carter.
Check out our review of the BRAND NEW article by Christine Tran on Egirls, gendered work, and livestreaming. This article opens up an exciting area in need of scholarly attention and investigation.
Tran, Christine H. (2022). “‘Never Battle Alone’: Egirls and the Gender(ed) War on Video Game Live Streaming as ‘Real’ Work.” Television & New Media 23(3)
Podcast mentioned in this episode: https://anchor.fm/techcommtalk/episodes/Social-justice-and-tech-comm--Part-2-Doing-social-justice-e1for29
Metagames, hypermediacy, and antagonistic narrators-- oh my! Listen in as Cody and I review a fabulous new article that deep dives into There Is No Game, a metagame that is both self-reflective and playful.
Thorne, Sarah. (2021). “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames.” Eludamos: Journal for Computer Game Studies 12.1.
Check out our super quick review for a super brief article.
Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) At a Glance: Teaching, Writing, Gaming. Composition Studies 49.3.. Composition Studies 49.3.
Bo Ruberg, “Trans Game Studies,” JCMS 61, no. 2 (Winter 2022): 200–205.
Harrer, S. (2021). We Are the Champions? Performing whiteness in ASCENSION: DAMN OF CHAMPIONS. Simulation & Gaming, 52(5), 533-553
This article taps into many areas of interest for game scholars and community members: disruptive gaming, playful resistance, games that subvert capitalism, and ways to spread and inspire political action. Listen in!
Huang, V. G., & Liu, T. (2022). Gamifying Contentious Politics: Gaming Capital and Playful Resistance. Games & Culture, 17(1), 26–46.
From the publisher's feed