
Sign up to save your podcasts
Or


Luke Thominet (2021) Open Video Game Development and Participatory Design, Technical Communication Quarterly, 30:4, 359-374, DOI:
10.1080/10572252.2020.1866679
An absolutely mind-blowing talk by Meghna Jayanth. Read it, watch it, check it out now. The future of games may depend on it!
DiGRA India Conference 2021 Keynote #1: Meghna Jayanth
“White Protagonism and Imperial Pleasures in Game Design”
https://www.youtube.com/watch?v=HsYN0H7Z1sc YT (1h18m) or read:
https://medium.com/@betterthemask/white-protagonism-and-imperial-pleasures-in-game-design-digra21-a4bdb3f5583c
Check out our review of an attempt at a practical ontology of objects in game worlds by Jesper Juul. Play the accompanying game first! https://www.jesperjuul.net/text/gameofobjects/
Juul, Jesper. “The Game of Video Game Objects: A Minimal Theory of When We See Pixels as Objects Rather than Pictures.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 376–81. CHI PLAY ’21. New York, NY, USA: Association for Computing Machinery, 2021. https://doi.org/10.1145/3450337.3483449. https://www.jesperjuul.net/text/gameofobjects/essay.html
Cody and Alex review a thought-provoking piece by Kishonna L. Gray and Brigitte Perkins on transformative games and Black cyberfeminism. This practical and theoretically-engaging work is exactly what you need to be reading.
Gray, Kishonna L., Perkins, Brigitte. (2021). Exploring Hybrid Gaming Cultures through Black Cyberfeminism. Footnotes 49.4. (Magazine of the American Sociological Association).
https://www.asanet.org/exploring-hybrid-gaming-cultures-through-black-cyberfeminism
Review of "Gender Moderation and Moderating Gender: Sexual Content Policies in Twitch's Community Guidelines" by Andrew Zolides. Zolides argues that Twitch's Community Guidelines reinforce the sexist ideological discourse within Twitch and the gaming community as well as emboldens those seeking to police women's bodies.
Zolides, A. (2021). Gender Moderation and Moderating Gender: Sexual Content Policies in Twitch’s Community Guidelines. New Media & Society, 23(10). 2999-3015
Listen in as Cody and Alex dive into one of their favorite articles to date. This is games scholarship at its absolute best--compelling, brilliant, relevant. As Cody says in the podcast, every sentence in this article is fire.
Vossen, E. (2021). There and Back Again: Tolkein, Gamers, and the Remediation of Exclusion through Fantasy Media. Feminist Media Histories 6.1.
Cody and Alex review a brand new article!
Sparrow, Lucy A., Gibbs, Martin, and Arnold, Michael. (2021). “Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games.” Games and Culture 16(6).
Listen in as Alex and Cody discuss "Designing for Disability: Evaluating the State of Accessibility Design in Video Games" by Mark Brown and Sky LaRell Anderson. We also talk about an email we received from Miguel Sicart in response to our recent review of his article "Playthings." Drama? Listen to find out!
Brown, Mark and Anderson, Sky LaRell. (2021). Designing for Disability: Evaluating the State of Accessibility Design in Video Games. Games and Culture 16(6).
Listen in as Alex Interviews prolific professor, game designer, and author of We the Gamers: How Games Teach Ethics and Civics: https://global.oup.com/academic/product/we-the-gamers-9780190926113?lang=en&cc=us#
Listen to Alex and Cody chat about "Extracting the Pedagogy: Using Games as Texts in the Language Classroom" by Alex Hogue. Published June 7, 2021 in Analog Game Studies: https://analoggamestudies.org/2021/06/extracting-the-pedagogy-using-games-as-texts-in-the-language-classroom/
From the publisher's feed