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Damian & Anton go on their first live stream adventure. No Guests, except on the live stream. Just 2 folks chatting about their history, the podcast itself and looking back at the last few years and our current situation.
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Thursday morning at 7:30am.
Thursday’s co-host Estefanía Romero-Cors steps in to lend valuable perspective to conversation and brings some delightful ideas to the interactive-ambisonic-sound-library section. Tune-in for stories from the Expo floor, VR DJ Software, Custom “Ear print” Headphone conversations, and much more!
In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Wednesday morning at 7:30am.
In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!
Wednesday’s co-host Isabella Ness steps in to lend valuable perspective to conversation.
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Tuesday morning at 7:30am.
In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!
Tuesday begins with a guided Yoga meditation led by today’s co-host Kedar Shashidhar and blossoms into excitement for the first day of the Audio Track and the Audio Bootcamp lineup.
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Monday morning at 7:30am.
In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!
Take a listen to the opening-day’s community conversation and strap in tight for a week of insightful and inspiring game audio epiphanies on the ground in San Francisco.
Guests: Becky Allen, Ariel Gross, Gijs Driesenaar
On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors.
Game Audio Podcast – Episode #57 – London Calling
Guests: Michael Kelly, Sam Hughes, Graham Gatheral.
Audio for Games 2015: Generalities, Highlights, Future
http://www.thesoundarchitect.co.uk/
Let’s talk about history, MIDI, and the return of MIDI-based techniques in game audio.
Guy Whitmore – @Foxface_Music, Inside the Music of Peggle Blast, MIDI in Wwise for the Game Music Composer: Peggle Blast
Rodney Gates – @RodneyGates, Designing Guitarmonics for Kontakt
Game Audio Podcast – Episode #55 – Metamorphabet
The simple pleasures of ‘play’ as evidenced by Vectorpark‘s Metamorphabet come into focus as we discuss the process of creating this delightful experience with the development team. A rare deep-dive for the podcast, we talk through: the genesis of the design strategy, the involvement & role of audio, and how VO helped shape the identity. Discovered along the way is Anton’s involvement (through FreeSound.org) in one of VectorPark’s earlier titles Windosill.
Patrick Smith – VectorPark @vectorpark
David Kamp – Studio Kamp & Shaping Waves
Sarah Alger – VO @slodoena
The Recordist: Thunder Snow Storm – Official GDC YouTube Channel – Max Hattler: 1923 Aka Heaven – Anton’s Favorite Sound Creature
Game Audio Podcast – Episode #54 – Beep Education
We are joined by Dr. Karen Collins to talk about Education, the Beep Documentary, and the continuing saga of world-traveling after a successful Kickstarter. Beep composer Leonard Paul talks about his role in the documentary, his roots in Procedural Audio and The School of Video Game Audio. While Damian wraps his head around first meeting the two of them in 2006. There will also be a tale of death-metal roosters, Anton and Pinar’s review of the Hiss and a Roar Friction library plus TonSturm’s Explosions Library, and DB will drop another of her delightful VO vignettes. An email from Alex Quartermain covers something special.
Special Time Limited discount code for Hiss and a Roar Friction: “gameaudio”.
Hiss and a Roar – SD016 FRICTION – TonSturm Masssive Explosions – Digging in the Carts – Tonebenders – Rob Bridgett – From the Shadows of Film Sound – Karen Collins – Game Sound – Winifred Phillips – A Composers Guide to Game Music – George Sanger – Tasty Morsels of Sonic Goodness – Learning Audio Middleware Online: Where to Start?: Berrak Nil
Beep: A Documentary History of Video Game Music & Sound
The podcast currently has 16 episodes available.