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Alon, Danny, and Teddy play Doom (2016). They went to Mars, they went to Hell, and they ripped and they teared along the way. But first they had to put on the Doomguy mask and become the Doom Slayer.
Doom in 1993 both defined and challenged the idea of what a First Person Shooter is, was, and should be. Doom in 2016 did it again. And it fuckin’ rocked.
- 00:00 - Technical difficulties and we started a Patreon! https://www.patreon.com/wideflank
- 03:37 - Intro
- 04:17 - Doom (2016) background.
- 06:09 - id Software and the Two Johns.
- 07:17 - Is this a good game?
- 10:54 - The opening and then learning how the game works (if you stop moving you die).
- 13:39 - Growing your arsenal and how it opens up combat.
- 14:38 - Movement: “Bruce Lee on a skateboard with a shotgun.”
- 17:46 - Robert Yang.
- 19:00 - Lack of sprint and always having your gun up.
- 19:57 - Glory Kills and the Chainsaw as essential mechanics.
- 28:36 - Not a reboot, an homage, and questioning what makes a shooter engaging.
- 32:15 - Hitscan vs Projectiles, proven by paintball vs laser tag.
- 35:07 - What is a first person shooter?
- 36:14 - You ARE the Doom Guy.
- 40:10 - The Story: was it needed?
- 48:59 - The game's sense of humor (turkey punching).
- 53:47 - We need more projectile shooters.
- 56:25 - Examining the FPS genre and perspective.
- 1:01:15 - Sound Design and FX and the INCREDIBLE music.
- 1:07:35 - Deeper into level and map design.
- 1:10:15 - This game is too easy? Is that a bad thing?
- 1:13:00 - Would Doom be better with split-screen co-op?
- 1:17:40 - Single player games are lonely, but some are lonelier than others.
- 1:20:00 - Why are we discussing exclusively single player games?
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Show Notes:
- GDC talk “Embracing Push Forward Combat in DOOM” - https://www.youtube.com/watch?v=2KQNpQD8Ayo
- Robert Yang games: https://debacle.us/
- Noclip doc “To Hell & Back” - https://www.youtube.com/watch?v=PS6SBnccxMA
- Greg Kasavin (from Supergiant Games) “Doom is asking important questions that other FPSes aren’t” - https://www.pcgamer.com/doom-is-asking-important-questions-that-other-fpses-arent/
We’re also on:
- Patreon: https://www.patreon.com/wideflank
- Substack: https://wideflank.substack.com/
- YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
- Anchor: https://anchor.fm/wideflank/
- Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3
- Apple Podcasts: https://podcasts.apple.com/us/podcast/wide-flank/id1572726441
- Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81OWIwNzZlOC9wb2RjYXN0L3Jzcw==
- RSS Feed: https://anchor.fm/s/59b076e8/podcast/rss
- Instagram: https://www.instagram.com/wideflank/
- Twitter: https://twitter.com/WideFlank
By Wide Flank5
1010 ratings
Alon, Danny, and Teddy play Doom (2016). They went to Mars, they went to Hell, and they ripped and they teared along the way. But first they had to put on the Doomguy mask and become the Doom Slayer.
Doom in 1993 both defined and challenged the idea of what a First Person Shooter is, was, and should be. Doom in 2016 did it again. And it fuckin’ rocked.
- 00:00 - Technical difficulties and we started a Patreon! https://www.patreon.com/wideflank
- 03:37 - Intro
- 04:17 - Doom (2016) background.
- 06:09 - id Software and the Two Johns.
- 07:17 - Is this a good game?
- 10:54 - The opening and then learning how the game works (if you stop moving you die).
- 13:39 - Growing your arsenal and how it opens up combat.
- 14:38 - Movement: “Bruce Lee on a skateboard with a shotgun.”
- 17:46 - Robert Yang.
- 19:00 - Lack of sprint and always having your gun up.
- 19:57 - Glory Kills and the Chainsaw as essential mechanics.
- 28:36 - Not a reboot, an homage, and questioning what makes a shooter engaging.
- 32:15 - Hitscan vs Projectiles, proven by paintball vs laser tag.
- 35:07 - What is a first person shooter?
- 36:14 - You ARE the Doom Guy.
- 40:10 - The Story: was it needed?
- 48:59 - The game's sense of humor (turkey punching).
- 53:47 - We need more projectile shooters.
- 56:25 - Examining the FPS genre and perspective.
- 1:01:15 - Sound Design and FX and the INCREDIBLE music.
- 1:07:35 - Deeper into level and map design.
- 1:10:15 - This game is too easy? Is that a bad thing?
- 1:13:00 - Would Doom be better with split-screen co-op?
- 1:17:40 - Single player games are lonely, but some are lonelier than others.
- 1:20:00 - Why are we discussing exclusively single player games?
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Show Notes:
- GDC talk “Embracing Push Forward Combat in DOOM” - https://www.youtube.com/watch?v=2KQNpQD8Ayo
- Robert Yang games: https://debacle.us/
- Noclip doc “To Hell & Back” - https://www.youtube.com/watch?v=PS6SBnccxMA
- Greg Kasavin (from Supergiant Games) “Doom is asking important questions that other FPSes aren’t” - https://www.pcgamer.com/doom-is-asking-important-questions-that-other-fpses-arent/
We’re also on:
- Patreon: https://www.patreon.com/wideflank
- Substack: https://wideflank.substack.com/
- YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
- Anchor: https://anchor.fm/wideflank/
- Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3
- Apple Podcasts: https://podcasts.apple.com/us/podcast/wide-flank/id1572726441
- Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81OWIwNzZlOC9wb2RjYXN0L3Jzcw==
- RSS Feed: https://anchor.fm/s/59b076e8/podcast/rss
- Instagram: https://www.instagram.com/wideflank/
- Twitter: https://twitter.com/WideFlank

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