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For this month’s Gameclub, Alon, Danny and Teddy talk about Metal Gear Solid (1998).
This was our hardest episode yet. What can you add to the pile of think pieces and criticism of one of the most beloved games of a generation? We do our best to use terms like postmodern and the 4th wall to describe our experience but not sure if we say them correctly.
There are some misses here: Why is it in 3D? Why can’t you aim in first person? But some of its flaws are its greatest strength, like why does Snake repeat back nouns to other characters as a question — “2nd floor basement?”.
This is a game with heart. It takes risks and may stumble more often than it succeeds, but Kojima won us over for life (at least Teddy and Danny -- Alon is still a work in progress).
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Timestamps:
Show Notes:
By Wide Flank5
1010 ratings
For this month’s Gameclub, Alon, Danny and Teddy talk about Metal Gear Solid (1998).
This was our hardest episode yet. What can you add to the pile of think pieces and criticism of one of the most beloved games of a generation? We do our best to use terms like postmodern and the 4th wall to describe our experience but not sure if we say them correctly.
There are some misses here: Why is it in 3D? Why can’t you aim in first person? But some of its flaws are its greatest strength, like why does Snake repeat back nouns to other characters as a question — “2nd floor basement?”.
This is a game with heart. It takes risks and may stumble more often than it succeeds, but Kojima won us over for life (at least Teddy and Danny -- Alon is still a work in progress).
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Timestamps:
Show Notes:

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