GameDev Breakdown

GameDev Breakdown

By Todd MitchellLeisureVideo Games
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GameDev Breakdown episodes

  • Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill

    Original Air Date: Mar. 29, 2018 - Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.


    24 min
  • Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

    Original Air Date: Mar. 26, 2018 - Jessica Deen and Abel Wang stop by at https://soundcloud.com/tags/GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.


    28 min
  • Next Games Co-Founder and CTO, Kalle Hiitola

    Original Air Date: Mar. 22, 2018 - Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.


    26 min
  • PlayFab CEO, James Gwertzman

    Original Air Date: Mar. 20, 2018 - Our first https://soundcloud.com/tags/GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.


    45 min
  • GDCsons Greetings!

    Original Air Date: Mar. 20, 2018 - We kick off GDC week and tease days' worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.


    57 min
  • GDCson's Greetings!
    We kick off GDC week and tease days' worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.
    57 min
  • Seas, Streams, And Other Troubled Waters
    We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
    42 min
  • Seas, Streams, and Other Troubled Waters

    Original Air Date: Mar. 11, 2018 - We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.


    42 min

About GameDev Breakdown

From the publisher's feed

Todd Mitchell just wants to make video games with his friends.