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Original Air Date: Mar. 29, 2018 - Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.
Original Air Date: Mar. 28, 2018 - We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development's interesting part in Microsoft's direction for VSTS and its cloud development product family, the group's focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Original Air Date: Mar. 26, 2018 - Jessica Deen and Abel Wang stop by at https://soundcloud.com/tags/GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.
Original Air Date: Mar. 25, 2018 - We discuss leveraging some of Microsoft's most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.
Original Air Date: Mar. 22, 2018 - Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
Original Air Date: Mar. 20, 2018 - Our first https://soundcloud.com/tags/GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.
Original Air Date: Mar. 20, 2018 - We kick off GDC week and tease days' worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.
Original Air Date: Mar. 11, 2018 - We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
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