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Original Air Date: Mar. 1, 2018 - Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.
Original Air Date: Feb. 14, 2018 - Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
Original Air Date: Jan. 31, 2018 - In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener's request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
Original Air Date: Jan. 19, 2018 - We discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Original Air Date: Jan. 8, 2018 - The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.
Original Air Date: Jan. 1, 2018 - Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization's likelihood of classifying gaming as a potential addiction disorder.
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