GameDev Loadout | A Game Developer Podcast

GameDev Loadout | A Game Developer Podcast

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GameDev Loadout | A Game Developer Podcast episodes

  • Rerun 02 How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz

    Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors in 3D art and lighting for games and films. Because of Angel, I've been able to network and meet amazing people. Some of my guests on the show is thanks to her. In addition, she has given us her time to tell her story and tips to become successful in the game industry.

    You will learn:

    1. Why you got to specialize in a field that companies need and make sure you don't do something you will dread.
    2. Mentors, communities, gaming events are all important to meet new people that can help you improve.
    3. Have a good work/life balance and priorities the most important tasks to complete.

    ***

    Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You'll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You'll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.

    For show notes and connect with the guest, please visit gamedevloadout.com/02

    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    40 min
  • 104 The Decision to Finally Go Full-Time Indie with Nathan Hamley

    Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Guard Duty. Currently freelancing as a pixel artist on various game projects whilst working through pre-production for his next personal project.

    You will learn:

    1. How to create a point and click adventure game.
    2. Why you need to go to game jams and conference. You need to engage with fans, build rapport, get their contact information, and constantly be in communication.
    3. The reasons why Nathan went full-time indie.

    ***

    Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You'll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You'll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.

    For show notes and connect with the guest, please visit gamedevloadout.com/104

    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    38 min
  • Techniques for You to Master Unity and Productivity with Roger Miller GDL 103

    With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy One, been a vendor for entertainment companies such as Disney and HBO, created solutions for BMW and Deloitte and been nominated for awards such as the IMGA. He currently runs a small studio in Bend, OR where he crafts quality software with care.

    You will learn:

    1. How to effectively use Unity involving nested prefabs, ADB Logcat, package manager, and more. Download Unity for free to get started!
    2. Use a time management technique called timeboxing where you give yourself a maximum time limit in advance and complete the activity within that time frame. Manage and complete small goals first, improve, then move on to bigger goals.
    3. Just because you make a great game does not mean you will succeed. You must research marketing and advertising ahead of time.

    ***

    Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You'll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You'll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. www.bluehost.com/track/gamedevloadout

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.

    For show notes and connect with the guest, please visit gamedevloadout.com/103

    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    44 min
  • Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102

    Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics.

    3 Top Advice:

    1. A great pixel artist practice, practice, practice. If you are not practicing, others will.
    2. Being self-driven is what helped Alex overcome his worst moments. You need to do what it takes to succeed.
    3. Eating right will help you feel energetic and great. Try out his recipe in the episode.

    ***

    For show notes and connect with the guest, please visit gamedevloadout.com/102.

    Sign up for Tony's email newsletter at gamedevloadout.com/email.

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    33 min
  • How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101

    Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like 'Boyfriend Dungeon' and 'Moon Hunters'. They are publishing 'Dwarf Fortress' and 'Six Ages' to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events.

    Top 3 Advice:

    1. Create a positive environment for your community and enforce the rules to show that you care for your audience which will be trust and engagements.
    2. Tailor each message of your game to a targeted audience such as the press, streamers, and people with specific interests because they all will respond differently.
    3. When making decisions, do not overthink the worse case scenarios because most often it never happens.

    ***

    For show notes and connect with the guest, please visit gamedevloadout.com/101.

    Sign up for Tony's email newsletter at gamedevloadout.com/email.

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    50 min
  • Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100

    We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward success:

    1. Make a plan - have a clear vision and timeline to accomplish your goals.
    2. Build genuine relationships - Go to local meetups, events like game developer conferences, or online forums to engage with new people that will be long-life friends.
    3. Invest in yourself - buy courses, get a mentor, exercise, use assets that will benefit your goal.
    4. Asking questions - it is the quickest way to get answers. The game industry is full of great people that are willing to help, all you have to do is just ask.
    5. Taking action - inaction will get you nowhere. Create powerful habits that will automatically make you take action regardless of how you feel.

    ***

    For show notes and to connect with guest, please visit gamedevloadout.com/100.

    Sign up for Tony's email newsletter at gamedevloadout.com/email.

    Follow Tony:

    Twitter: twitter.com/gamedevloadout

    Facebook: facebook.com/gamedevloadout

    LinkedIn: linkedin.com/in/chantony

    29 min
  • Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You'll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.

    Connect with Andrew Abedian

    Andrew Linkedin https://www.linkedin.com/in/andrewabedian/Survios Website https://survios.com/Survios Twitter https://twitter.com/SurviosGDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech https://www.youtube.com/watch?v=pzXisCEaud0Game Sprint Vector  https://store.steampowered.com/app/590690/Sprint_Vector/Game Raw Data https://store.steampowered.com/app/436320/Raw_Data/

    54 min
  • How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97

    On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You'll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy.

    Connect with Mark Barlet

    LinkedIn https://www.linkedin.com/in/markbarlet/Mark Twitter https://twitter.com/markbarletWebsite http://www.ablegamers.org/Ablegamers Player Panel with Disabilities http://www.ablegamers.org/player-panels/Ablegamers Donation http://www.ablegamers.org/ways-to-give/Ablegamers Twitter https://twitter.com/ablegamersIncludification https://www.includification.com/Salvador Dali "Dreams of Dali" https://www.youtube.com/TheDaliMuseumXbox Adaptive Controller  https://www.xbox.com/xbox-adaptive-controller

    36 min
  • Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96

    On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You'll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy.

    Connect with Michel Mony

    Email [email protected]Michel LinkedIn https://www.linkedin.com/in/michelmony/Cathar Games LinkedIn https://www.linkedin.com/company/cathar-games/Cathar Games Facebook https://www.facebook.com/cathargames/ Website https://www.cathargames.com/

    52 min
  • You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94

    On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You'll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy.

    Connect with Jay:

    Website: http://powellgroupconsulting.com/Company Twitter: https://twitter.com/PowellGrpMy Twitter: https://twitter.com/Powell_JayLinkedIN: https://www.linkedin.com/in/jaypowell/Indie Game Business on Twitch: https://www.twitch.tv/indiegamebusinessYouTube Playlists:

    Powell Group YouTube page: http://bit.ly/PowellGroupYouTubeIndie Game development playlist - http://bit.ly/IndieGameDevelopmentVideosIndie game marketing playlist - http://bit.ly/IndieGameMarketingVideosIndie game law and business playlist - http://bit.ly/IndieGameLawandBizVideosSelf publishing playlist - http://bit.ly/IndieSelfPublishingVideosSignup for Jay's guides/newsletter

    Free indie developer business guides - http://bit.ly/FreeBusinessGuides

    56 min

About GameDev Loadout | A Game Developer Podcast

From the publisher's feed

A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you…