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On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You'll learn why opportunity cost is important, reasons to avoid the founder's syndrome, and understand what is fair use. Enjoy!
The GameDev Business HandBookMike Website
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book Club, and more. Currently, they are working on In the Valley of Gods.
Items Mentioned:
Chris WebsiteChris TwitterIn the Valley of Gods WebsiteCampo Santo WebsiteIdle Thumbs ShowsArticle "Analysis: System Shock 2"Gamasutra
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also is an IGF(indie games festival) chairman and co-organizer of BitSummit.
Items Mentioned:
Kelly TwitterEmail [email protected]Indie Megabooth WebsiteIndie Megabooth FacebookIndie Megabooth TwitterBitSummit TwitterIGF TwitterFinal Games Podcast Kelly Wallick Episode 63
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.
Items Mentioned:
Katharine TwitterKatharine EmailKatharine GDC Talk Game Design ToolsKatharine Gamasutra Blog How We Design Games Now and WhyGame Website AstrologasterCompany Website NyamNyamGamesMark Brown Game Maker's ToolkitBook The Art of Game Design by Jesse SchellPomodoro TechniqueGDC Vault
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma and Political Animals. Cliff is a big blogger writing about game development and his thoughts on the game industry.
Items Mentioned:
Cliff WebsitePositech Games WebsiteCliff TwitterCliff YoutubeGame Production LineAeron ChairC++ books
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the game designer for DrinkBox Studios working on Guacamelee! Championship Edition and now his current game The Way of the Passive Fist is out now.
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game development providing you with an in-depth, tactical blueprint for navigating the game industry. He is also an indie developer and the founder of Moby Pixel that specializes in making music apps and rythmes games.
Items Mentioned:
Podcast WebsiteNick Email [email protected]Company WebsiteMoby Pixel TwitterDallas Meetup GroupNERDbodyPico-8
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and well paid job over to creating his own game studio and going for a very ambitions game, getting a publisher at the start of development and funds to create a demo.
Items Mentioned:
Tommy TwitterCompany TwitterGame The Whaler TwitterGame The Whaler WebsiteIndieDBGamedev.netTigsourceGame Dev on Udemy
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer's journey from discovery and conversion to retention and growth. Essentially they analyze customer behavior analytics to help you figure out what your audience is doing with your game and how you can optimize it.
Items Mentioned:
Dan Website https://www.cooladata.com/Dan Email [email protected]Article The 19 Metrics Every Mobile Game Needs to TrackArticle Keep them hooked: 3 Steps to Increasing Player Retention In Online GamingArticle The Anatomy of the Perfect SaaS Analytics DashboardArticle How to Find Your Perfect SAAS CustomerArticle Online GamingGoogle Analytics
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