GameHounds

GameHounds

By GameHoundsLeisureVideo Games
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GameHounds episodes

  • PAX West 19: A Fold Apart
    A Fold Apart is all about folding paper, but NOT origami. This platform puzzle bases its challenges on the idea that a piece of paper has at least two sides. The mechanic propels the story of a couple in a long-distance relationship and how, although they wish to come together, they just live in separate places — like two sides of a sheet of paper.

    Edie and Nick talk to Mark Laframboise, co-founder,
    Lightning Rod Games, about the upcoming game game.
    8 min
  • PAX West 19: Spiritfarer
    Early leader for Edie’s PAX GOTY. Edie and Nick speak with Rodrigue Duperron of developer Thunder Lotus about Spiritfarer, a death management game that leaves you feeling surprisingly joyful. Bringing gorgeous graphics, silky animations, and charm up to its eyeballs, Spiritfarer is due out late 2020.
    9 min
  • PAX West 19: Mutazione
    We’ve been mispronouncing it all wrong! Edie and Nick get schooled by Douglas Wilson of developer
    Die Gute Fabrik about the right way to say it (myu-TAZ-eee-oh-nay) and gives details on this musical story game about a young girl finding family on an island of friendly mutants. Due out in late September.
    9 min
  • PAX West 19: Creature in the Well
    Nick and Edie speak with Adam Volker, creative director from Flight School Studios about their upcoming hack-n-slash pinball platformer Creature in the Well. It’s fast, dynamic, vibrant, and moody, all at the same time. Due out next week.
    6 min
  • PAX West 19: The Devil’s Calculator
    Edie and Nick talk to Chris Jarvis, developer from
    Cinq-Mars Media about The Devil’s Calculator, a highly addictive mobile math-puzzle game and the non-profit studio (yep, the developer is NON-PROFIT!) that’s creating a host of educational games for good.
    15 min
  • PAX West 19: Liberated
    Nick and Edie chat with Konrad Wałkuski, Comms manager of Walkabout Games, about the studio’s upcoming noir graphic-novel shooter series, Liberated, set in a dystopian future where questioning authority can cost you your job, your home, your liberty, or your life. In addition, Wałkuski details how the game’s comic-panel framework will eventual become available for comics publishers may change the future of graphic-novel publishing.
    8 min

About GameHounds

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