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Look forward to details about a Make it or Break it Game Jam in the New Year!
Rating old Game Design Docs; should I Make it, or Break it? Mathew and Attila discuss ideas for Bisector: The mathematical target slicing cousin of Fruit Ninja, Boolean Bash: A Logic Operator tile puzzle, and Bribery Race: Throw around money to alter the racetrack in your favor!
Side-note: I totally meant to say "Caltrops" but instead I said "Cantrips". I've been playing too much D&D lately.
Mathew and Attila discuss the different ways in which experience is earned and new levels and abilities are awarded across different games.
Rating old Game Design Docs; should I Make it, or Break it? Mathew and Attila discuss the frustratingly complicated "Arrow Key Trap Maze", the brain-bending "RGB", and "Origami Simulator"
Mathew and Attila have a Spoiler-Free discussion on all the amazing new mechanics of Super Mario Odyssey for the Nintendo Switch.
A solo-cast where Attila condenses the episodes "Environmental Reuse" and "Procedural Generation" into byte-sized B1TS 0F W1SD0M
Attila and fellow RTS fan Chris Feres discuss the later years of the RTS genre including the ill-fated Command & Conquer Franchise.
Attila waxes nostalgia with fellow RTS fan Chris Feres. A look at the early RTS scene including the heavy hitters of the 90’s; Starcraft and Command & Conquer
An interview with the co-creator of the popular Red Alert 3: Paradox mod! Join Attila and Chris Feres as they discuss the ups and downs of game modding.
From the much loved Yoshi to the oft-under-appreciated Yellow Spinning Blocks, Mathew and Attila examine all the features that made Mario World truly deserving of the “Super” prefix.
Cut-scenes come in all shapes and sizes, from brief dialog exchanges, to grand cinematic. Mathew and Attila discuss the best practices of cut-scenes in gaming.
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