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Let's talk Game Design! Unique perspectives and discussions between a Gamer and a Game Developer. Featuring Indie developer Attila "Gabriel" Branyiczky of Bluish-Green Productions and Mathew Falvai... more
FAQs about Gameology:How many episodes does Gameology have?The podcast currently has 64 episodes available.
March 26, 2017Gameology 33 - Rock Paper ScissorsShow NotesHow does this playground game provide the basis for the best tactical game-play experiences? Mathew and Attila look into the widespread implementation of Type Advantage across games of all genres....more22minPlay
March 12, 2017Gameology 32 - Game FeelShow Notes:What makes a game feel good? What makes a control scheme feel good? What makes destroying an enemy satisfying? The answer to all of these questions is Game Feel! Mathew and Attila discuss the nebulous concept of Game Feel....more41minPlay
March 02, 2017Gameology 31 - Breath of the Wild - Zelda EvolvedShow Notes:The elements that make The Legend of Zelda: Breath of the Wild the masterpiece that it is are sprinkled throughout the Zelda series. Mathew and Attila speculate on the design decisions of Breath of the Wild and look at where some of its most interesting features draw their inspiration....more33minPlay
February 26, 2017Gameology 30 - Where do I go, what do I do?Show NotesWith all the hate surrounding games having too much "hand-holding" what's the right way to share information with your players? How can you strike a balance with sharing enough information so players know enough about how to play your game without them getting bored? Mathew and Attila discuss the surprisingly complex problem of sign-posting....more30minPlay
February 12, 2017Gameology 29 - Behind the Scenes on SpeedrunningShow NotesHow are crazy Sequence Breaks and Memory re-writes even possible in the first place? Attila gives insight on the programming practices that gave rise to certain Speed-running tactics....more42minPlay
January 29, 2017Gameology 28 - Crunch TimeShow NotesNon-stop overtime and slavish conditions seem to accompany the weeks leading up to the release date of most AAA games. Mathew and Attila discuss the slippery legalities of "Crunch Time"....more32minPlay
January 16, 2017Gameology 27 - Palette SwapsShow NotesAre game artists being lazy when they create red and blue versions of the same enemy? The devil is in the details; Mathew and Attila discuss everything from Shiny Pokemon, Overwatch Skins, and Paper Mario enemies to illustrate the best and worst use cases for palette swaps....more20minPlay
January 01, 2017Gameology 26 - CheckpointsShow NotesCheckpoints; the more the merrier? Do they even influence the difficulty of a game, or do they just save you from repeating content? Where is the best place to insert a checkpoint? Also, more discussion on save-scumming, save-states, and other ways players create their own "progress markers"....more26minPlay
December 18, 2016Gameology 25 - Side QuestsShow NotesFrom the exceptional Loyalty Missions in Mass Effect to the mundane Fetch Quests in MMOs of years past, Side Quests provide some of the most and least memorable experiences in gaming. Mathew and Attila discuss what makes some quests more interesting than others, what the best quest rewards are, and more....more23minPlay
December 04, 2016Gameology 24 - Progression SystemsShow NotesMake the numbers go up. You have to. You can make the numbers go up faster if you play every hour, on the hour, all through tomorrow, for the rest of your life. Progression Systems keep players engaged, but wouldn't it be better if your motivation was to play the game for the sake of enjoying the actual experience?...more21minPlay
FAQs about Gameology:How many episodes does Gameology have?The podcast currently has 64 episodes available.